English Civil War – Royalists

Made a start on my ECW force, first game I saw at a real gaming club back int day at Rotherham Library was an ECW game. Must have been several gamers collecting loads as it was a massive game. From that day I have always felt a propper gamer should have an ECW force.

Pike and Shotte blocks, done em as fill sized blocks but will def be gamed as smaller blocks to make em go further. Lart, P&S and FOG are all destined to get these boys on the table.

Are based up pretty much for DBA’ish as tend to use this for my 15mm forces then bend the rules to suit.


A unit of lifeguard heavy cav, three of cavalier med cav and two mounted dragoons.


Supply wagon for a camp, some commanders and med artillery. Not decided if I actually want to put the division commanders onto round bases or not.


Gun carriage with a broken wheel as another camp, trying to re pose 15mm figs is a pain and has meant broken limbs all round, and the heavy artillery.


Of course the King himself and to the right his cavalry commanders.


Figs are from Museum Miniatures and are really good, going to get a few more infantry to finish off blocks and to do some dismounted dragoons as light infantry.

How long they will take to paint is of course the unanswered question and again means my poor old ancient Britons are not going to get their cavalry divisions painted any time soon.

Epic Terrain

Hi All

For my monthly challenge on the Warlord Games Forum, if it ever comes back on line, I decided to add to my Epic Terrain

Got another nine to do and may put some flock on them but think they came out ok


Here are a few more pics with some rather outnumbered looking Orks about to get Apect Warriored to the face



Look forward to using em in a game soon

Finished the rest of em off

Try to get a game in this weekend so we can put the city together cos Scott has done some terrain as well





Think they look like a proper job, pristine imperial city it is not

15mm horse archer types and chums

Hi All

For my monthly challenge I got some horse archer types and foot archers done

They are going to be added to my Seleucid force for the upcoming Lart Campaign we are playing and will no doubt act as various DBA forces as well



The slinger’s in the middle are from a force I picked up and am trying to match the basing, try as I might I just cant match it


If you recognise your work let me know what colours you used for the basing please as it is driving me mad


Baldies Monthly Painting Challenge August

Hi All

Here is what I have done so far, not much as I am trying to finish my course work as well

Second board for DBA games, this one is less deserty and more arable, not totally convinced as I used bits of off cut grass roll then sanded around it rather than usual sand and flock.


Looks ok really

Then I did some hills for it, going to do some small pennies of bushes and rocks to sit on the bigger bases to be scrubby ground


Also did some for the desert table


Totally flat DBA terrain is best to play on but I am prepared to have wobbly modles and add in some 3D to the table.

Next on the list is a camp as the first one is too medievaly to do for Seleucids etc

Should get it done in time for our local clubs DBA day, may even get some undercoat on my Romans and dont get me started on the BUA I have started.

Needless to say have become a little obsessed by DBA at the moment

Team Yankee US vs West Germans 80pts

More practice for the US using max Air Power in lieu of MBTs, and my first ever game vs West Germans!

The US forces

Having gone full circle on my tweaks, I’ve put the Artillery back in and shored up my 3 Mech Inf platoons at the expense of ITV Platoons (not missed at all!).

Mech Infantry Formation 1
HQ 1
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 M106 Mortar x 3 3
1 ITV x 2 3
1 ITV x 2 3

1 VADS x 4 6
1 Cobra x 4 14
1 A10 x 4 20
1 M109 x 3 with Bomblets 8

10 Total platoons 80

The West German Forces

I was hoping Jimmy would opt for some Leopard 2s and he didn’t disappoint.

M113 Formation

1 x HQ – 1pt

M113 Platoon – 7pts

M113 Platoon – 7pts

Leo 1 Platoon – 9pts

6 Gepards – 15pts

Luchs – 1pt

Marder Formation

1 x HQ – 1pt

1 x Marder Platoon – 7pts

2 x Leo 2 – 22pts

3 Mortar Platoon – 3pts

3 x Jag 2 – 5pts

2 Luchs – 1pt

1 x Observoer – 1pt

80pts total, 10 Platoons.


The Mission and Setup

Using the expanded missions selector, I went for Hasty Attack and Jimmy chose defence.  The dice gave us Hasty Attack with me as the attacker.

Hasty Attack

I pushed my Mortars, 2 sets of ITVs, Mech Platoon and VADs into reserves, and we set up.

I then removed the centre objective.


Turn 1 – US

I was able to bring reserves immediately so brought my 3rd Mech Inf Platoon on in centre table.  My A10s decided to gloryhog a battlefield elsewhere.

With very little lines of sight on my right due to the Bocage hedge, I concentrated on trying to get rid of some Gepards.  Dropping smoke in front of my Cobras to protect them, I threw my artillery, 4 Dragon shots and Cobra shots at the Gepards, netting only a single kill.

Cobras take down a single Gepard


Turn 1 – Germans

Jimmy moved his Gepards into range and opened fire on my Cobras with 3 of them.  Due to the smoke pushing him to 6s to hit, he was only able to down one.  Other firing from buildings etc proved ineffectual against my dug in infantry.

Gepards fire through the smoke line to down a Cobra

Turn 2 – US

The A10s were still unavailable, but I was able to reinforce with my VADS, bringing them on my right flank to push against the Marders there.

With my Cobras in the range of 3 Gepards, I had to make a decision whether to retreat into loiter or assume I can kill the 3 Gepards.  I chose the latter option.

Dragons fire down range on the exposed Gepards

My Dragon teams were able to kill 1 Gepard and bail another, leaving only 1 able to fire upon my Cobras but 3 being in range of the Cobras in return.  I took the gamble…

And the solo Gepard was able to down all 3 Cobras with 5 dice of AA fire…!

The hero Gepard Gunner surveys the helicopter-free horizon

Turn 2 – Germans

Jimmy broke his Leo 2s out of ambush to attempt to break my Bocage line.

The firing started with his Milan teams taking out a VADS, and his Leopard 2s scoring 3 lucky hits on my M113s.


Ace shooting from the Milan team…..


3 5+ hits on 4 dice! Boom….

The rest of the German Fire was directed on my Infantry to little effect.

Turn 3 – US

No A10s, so I move on an ITV platoon and set to finishing off the Gepards prior to the A10s hopefully turning up at some point!  Finally, some good rolling does the job.

The highly under-rated Dragon teams take down the last of the Gepards

In my excitement, I completely forget to fire my VADS at the Marders on my right.

Turn 3 – Germans

Jimmy receives no reinforcements so proceeds to punishing my mistake on the right, taking out my VADS in short order and softening up 2 of my Mech Platoons.

Marders on the prowl….


Turn 4 – US

The A10s finally showed up!  This was as simple as rolling 2 4+’s on 4 dice, how hard can it be….

Mavericks away!
1 hit, 1 kill…

The remaining Leo 2 made his morale check, so the A10s still had  work to do.  On my left, the artillery pin the Mech Inf there but inflict no casualties and I’m starting to think about pushing for that objective.

Turn 4 – Germans

Jimmy, still unable to bring any reinforcements to bear, pushes all the machine guns he can find against my Infantry line to attempt to break it.  He succeeds in a pin but no casualties.


Turn 5 – US

I move on another platoon of ITVs as the other platoon fires on Jimmy’s remaining Leo 2.  The beast ignores the hits.  My Dragons across the 3 Platoons fire shots into his M113s and Marders, inflicting heavy damage.


Turn 5 – Germans

Jimmy continues to suffer from terrible reinforcement rolls but gets his auto-pick, deploying his Leo 1s mid-table.  He is able to destroy 1 ITV each from both platoons in the hedge line, forcing tests on both.  1 runs whilst 1 remains.

Turn 6 – US

No A10s again, and my Dragons continue to kill kill kill.

1 Leo 1 dead….


2 Leo 2s dead…
…and finally scratch the Marders!

Turn 6 – Germans

Jimmy just cannot kill the Infantry…


Pinned but still kicking!

Turn 7 – US

The Glory hogs are back!

Still only one hit on 4 dice needing 4+….
…But it doesn’t matter, Leo 2 dead!

Elsewhere, the Marder HQ transport is finally put to death along with the last Leo 1.

My infantry platoon on the left mounts up and heads for the objective in the woods, defended solely my a small German Infantry Platoon.

Turn 7 – Germans

With nothing else left to try, Jimmy throws his M113s into assault.  2 bog and the remaining 2 are repelled by LAW fire.


Turn 8 – US

The A10s return, looking to clear the left objective for my advancing infantry.  They kill 3 infantry teams and destroy a Luch whilst bailing the second.



On my right side, my Infantry finish off the M113s.


Turn 8 – Germans and Onwards

At this point there’s no chance of the Germans breaking my Infantry line on the right, and my M113 supported Platoon on the left has 3 teams of infantry between them and the objective, so Jimmy concedes.

However, if we had been playing tournament we would have timed out around turn 5ish, giving Jimmy a 4-3 win.


I’m still kicking myself now for not loitering the Cobras on Turn 2, as they’d have had a big effect throughout the turns after the Gepards were destroyed.

The Bocage line on the right effectively neutered almost all of the German firepower – without it, I would have been stuck in foxholes the whole time.

I needed to push much earlier on the left – as soon as my 3rd platoon arrived on the 1st turn they should have gone for it.

Good game!