Legion Battle Report – Lee vs Paul round 3!

After our last game me and Paul were 1 all for wins so another crack was required.  We were also looking forward to dropping the new 3d printed scenery on the table!

The Imperials – Vader and Veers – 800pts

I hadn’t spent any time looking at my list so ran with the same as last time….

++ Standard (Galactic Empire) [800 Points] ++

+ Commander +

•Darth Vader [235 Points]: Force Push, Force Reflexes, Saber Throw

•General Veers [80 Points]

+ Corps +

Snowtroopers [85 Points]: Flametrooper, Impact Grenades, Snowtrooper

Snowtroopers [85 Points]: Flametrooper, Impact Grenades, Snowtrooper

Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper

Stormtroopers [68 Points]: DLT-19 Stormtrooper

Stormtroopers [68 Points]: DLT-19 Stormtrooper

+ Support +

74-Z Speeder Bikes [100 Points]: Long Range Comlink

+ Command Hand +

Command Hand: •Implacable, •Maximum Firepower, ••Evasive Maneuvers, ••New Ways to Motivate Them, •••Imperial Discipline, •••Master of Evil, ••••Standing Orders

++ Total: [800 Points] ++

The Rebel Scum – 795pts

Paul changed up his list a little, getting rid of the Ion weapons and using the spare points to max his squads.

++ Standard (Rebel Alliance) [795 Points] ++

+ Commander +

•Luke Skywalker [180 Points]: Force Reflexes, Jedi Mind Trick

+ Corps +

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

+ Support +

AT-RT [85 Points]: AT-RT Rotary Blaster

AT-RT [85 Points]: AT-RT Rotary Blaster

AT-RT [85 Points]: AT-RT Rotary Blaster

+ Command Hand +

Command Hand: •Ambush, •Son of Skywalker, ••My Ally Is the Force, ••Push, •••Assault, •••Return of the Jedi, ••••Standing Orders

++ Total: [795 Points] ++

Setup

Paul elected to be blue player and picked his table edge, then we chose mission cards and ended up with:

20180613 AA Setup

Objectives were placed and deployments made.

Objectives marked with blue arrows ‘cos my poor camera work missed em all!

Inked20180613 Legion Lee v Big Paul (3)_LI

Turn 1 – Standing Orders (4) vs Push (2)

Paul takes the initiative and moves a safe squad for the supplies near the generators.

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Wanting to delay moving up, I activated Veers and gave out some Aim tokens, taking a dodge to wrap up.

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Paul activated a Walker and double moved into the light woods to secure a good firing position.

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Taking the opportunity to get my troops into some cover and get a shot on the activated walker I moved up and fired, scoring 2 wounds on the AT-RT.

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Paul double moved another Walker, clearly wanting to establish a solid firing line near the mid board.

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I activate Vader and manoeuvre to cover 2 sets of supplies.

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Paul moves up a squad of rebels, and I activate another squad of troopers, taking the first set of supplies.

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More rebels push up next to the centre supplies…

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…And Snow Troopers move up and prepare the Flame Thrower.

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Paul’s last walker activates.  It moves up and fires on my Storm troopers on the wood edge, killing 2 of them.

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I move my other squad of Snow Troopers to support Vader – not because he needs it, but because he’d probably choke them all if they didn’t…

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Paul moves up another squad…

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..as the Speeder bikes skilfully skirt the wood and put another 3 damage on the already wounded AT-RT.

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The rebels continue to manoeuvre into position as my last squad occupies another set of supplies.

 

At the end of turn 1, a good number of the rebel forces appear out of position and the imperials are set up quiet well defensively.

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Turn 2 – Maximum Firepower (1) vs Ambush (1)

Paul wins the rolloff and worried about Veers nuking Luke, moves him first into a safer position that threatens multiple Imperial units.

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Veers Hands out Aim tokens and then brings down the strike on the nearest walker, scoring 3 wounds!

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Troopers on the Generators open up on the Speeder bikes, scoring 1 wound.

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My troopers in the woods take aim and fire on the AT-RT, inflicting another wound.

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Paul fires with the AT-RT in response, killing 2 of the Stormtroopers.

A 2nd squad of Stormtroopers move into position and finish off the Walker.  1 down, 2 to go!

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Rebel troopers are eager to even the score.  Moving onto a set of supplies, they open up on the approaching speeders and inflict 2 wounds, bringing one down.

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The solo Speeder activates in response, flying over the woods to kill 2 rebels on the supplies and taking a dodge.

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After taking some casualties from rebel fire, a beleaguered Storm Trooper squad comes under Walker attack… But their armour holds strong!

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Vader decides to step into the fray, catching Luke with a Lightsaber throw for 2 wounds.

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A Rebel squad moves on the Snow Troopers threatening Luke, ignoring Vader’s threat to try and secure the advantage.  Only 1 Trooper falls.

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The rearguard circle the Scrapyard dealer’s premises, moving towards their second set of supplies.

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A rebel AT-RT turns and annihilates my last Speeder.

The Snow Troopers ‘guarding’ Vader suddenly realise why he pulled them with him.  They push forward and reward the rebel squad’s bravery with flames and grenades, wiping them out utterly.  At this point Luke is having flashbacks to Tattoine.

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At the end of Turn 2, casualties are mounting but the imperials have the advantage, holding 2 sets of supplies to the Rebels’ 1, and having easy access to a 3rd.

20180613 Legion Lee v Big Paul (43)

Turn 3 – Master of Evil (3) vs Son of Skywalker (1)

I’m almost 100% certain Paul is going to play Son of Skywalker and go for Vader with a double attack.  Not wanting to risk a roll-off, I go with Master of Evil to get Vader a dodge token.

Seeing what I’ve done, Luke instead dives on my Snow Troopers.  With his double attack he wipes them out, then moves away from Vader.

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Vader activates, striding into the scrap yard and using Force Push to pull Luke back closer.

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Rebels move up and fire on Vader, securing another wound.

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The remaining squad of SnowTroopers once again follows Vader’s lead, unleashing Flames and Grenades on Luke and leaving him on one wound.

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The rest of the Rebels push up, wiping one Stormtrooper squad and wounding Veers as my Rearguard secure their 2nd set of supplies.

 

At the end of the turn, Luke is on the verge of death and very vulnerable, and the Imperials have 3 sets of supplies to the Rebels’ one.

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Turn 4 – Implacable (1) vs My Ally is the Force (2)

Vader activates and executes Luke with steely eyes, taking a wound to place his order token back in the pile.

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The rebels move up and take pot shots at Veers, but cannot secure any wounds.

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The Snow troopers deftly climb the scrap heap and lay grenades on the Walker, bring it crashing down.

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The Imperials end the turn solidly holding 3 objectives;

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Whilst the Rebels finally swing their troopers into position.

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It’s been a bloody fight so far.

Turn 5 – New Ways to Motivate them (2) vs Assault (3)

Vader activates and moves to block LOS to a Rebel squad whilst securing another set of supplies, nonchalantly tossing his Lightsaber at the last walker and inflicting 2 wounds.

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The walker responds by moving and taking a shot at my Rearguard unit.

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The rearguard responds, looking to inflict suppression on the un-activated rebel squad and succeeding.20180613 Legion Lee v Big Paul (66)

The rebels pour fire on the Snow Troopers, leaving only 3 left.  They respond by shedding their suppression, scaling the wall and moving on an exposed Rebel unit, leaving it with only it’s leader to smell the burning flesh of his comrades!

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At the end of turn 5, Vader is left with 3 wounds and is quite exposed to 2 rebel squads; however, the Imperials hold 4 sets of supplies to the Rebel’s 1.

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Turn 6 – Imperial Discipline (1) v Standing Orders (4)

Vader starts the turn by cheekily round the corner, downing the last AT-RT then moving back into cover!

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More shots are exchanged but the Rebels have nothing left in the bag.

20180613 Legion Lee v Big Paul (74)

 

The game ends with the final score:

Imperials 4

Rebels 1

The Aftermath

Paul placemed of one of his supplies and then placed most of his army on the opposite side of the field from it, handing me quite an advantage from the get go.  I left a good portion of his army on the far side of the field and concentrated in the middle.

A good game, men of the match were once again the Snow Troopers.  Once they get in range they are absolutely lethal.

Can’t wait for the next one!

 

Legion Battle Report – Lee vs Paul

My first Legion Batrep after a few games with fellow HoGs.  I’ve been experimenting with different builds and decided today to give Veers a try.  Given my love of Vader, I decided to run them both and see how things went.

The Imperials – Vader and Veers – 800pts

In my last game, Vader and the Snowtroopers with impact grenades were absolute stars, so they went in the list unchanged.  I dropped the missile launcher 1 of the Stormtrooper squads in favour of a 3rd DLT to save a few points and make sure the squad could stay mobile.  Taking Veers meant dropping one of the Speeder bike squads.

++ Standard (Galactic Empire) [800 Points] ++

+ Commander +

•Darth Vader [235 Points]: Force Push, Force Reflexes, Saber Throw

•General Veers [80 Points]

+ Corps +

Snowtroopers [85 Points]: Flametrooper, Impact Grenades, Snowtrooper

Snowtroopers [85 Points]: Flametrooper, Impact Grenades, Snowtrooper

Stormtroopers [79 Points]: DLT-19 Stormtrooper, Stormtrooper

Stormtroopers [68 Points]: DLT-19 Stormtrooper

Stormtroopers [68 Points]: DLT-19 Stormtrooper

+ Support +

74-Z Speeder Bikes [100 Points]: Long Range Comlink

+ Command Hand +

Command Hand: •Implacable, •Maximum Firepower, ••Evasive Maneuvers, ••New Ways to Motivate Them, •••Imperial Discipline, •••Master of Evil, ••••Standing Orders

++ Total: [800 Points] ++

The Rebel Scum – 795pts

Big Paul’s second ever game, and he beat me in his first with a Rogue-One style scene where a rebel squad broke from close combat with Vader to run onto an objective and secure the win in turn 6!  Hopefully none of those shenanigans today…

++ Standard (Rebel Alliance) [795 Points] ++

+ Commander +

•Luke Skywalker [180 Points]: Force Reflexes, Jedi Mind Trick

+ Corps +

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: Rebel Trooper, Z-6 Trooper

Rebel Troopers [72 Points]: MPL-S7 Ion Trooper

Rebel Troopers [72 Points]: MPL-S7 Ion Trooper

+ Support +

AT-RT [85 Points]: AT-RT Rotary Blaster

AT-RT [85 Points]: AT-RT Rotary Blaster

AT-RT [85 Points]: AT-RT Rotary Blaster

+ Command Hand +

Command Hand: •Ambush, •Son of Skywalker, ••My Ally Is the Force, ••Push, •••Assault, •••Return of the Jedi, ••••Standing Orders

++ Total: [795 Points] ++

Setup

Paul took Blue Play status and we generated the Scenario… Hostile conditions, Take and Hold, and the Long March.  With one objective each almost in our deployment zones, this was going to be a slog for the middle.

 

Turn 1 – Standing Orders (4) vs Standing Orders (4)

I placed my only order on my Speeder Bikes as I wanted to hold them for as long as possible and see what targets presented themselves on my right flank.

This paid off tremendously, with one of the Rebel walkers double moving right into their threat zone.  I moved, aimed and fired and stripped 4 damage off it, destroying it’s weapon.  Solid start.

20180607 Legion Lee v Paul (12)

Elsewhere, units moved up to positions with the rebels really double footing it for the centre objective and the Imperials taking a more cautious approach.  Luke left himself quite exposed on his run for the objective, and I was able to take a shot on him with an aimed DLT (courtesy of Veers) and strip 2 wounds from him.

Turn 2 – Maximum Firepower (1) vs Ambush (1)

With Luke so exposed, a strike on him with Veers was far too tempting.  I was able to win the initiative roll, and interestingly Paul didn’t drop his order on Luke, instead electing for a squad of troops almost on the centre objective.

Veers strode forward, gave himself and a stormtrooper squad an Aim token, and then called down the orbital strike on Luke.  Another 2 wounds inflicted, and Luke was really feeling it now.

20180607 Legion Lee v Paul (16)

The Rebels returned fire on Veers and inflicted 2 wounds, so I took the opportunity to finish luke with my Speeders.  They flew over the wall shielding him with a double move and took aim.  When the dust cleared, only 1 wound inflicted!

Other Imperial squads focused on the rebel squad with Luke to ensure they stayed away from the objective.   Luke seized the opportunity to deal with the Speeders, surging onto them and leaving 1 bike with 1 wound.  The walker behind him finished off the squad.

 

The round wrapped up with small exchanges elsewhere and both teams falling short of the middle objective.

The score at this point was therefore 1-1.

 

Turn 3 – Implacable (1) vs Son of Skywalker (1)

We both knew that Luke could inflict a lot of damage at this point, and his luck was running out, so out came the (1) cards.  Paul was able to seize the initiative and put Luke straight to work.  He pounced forward into a squad of stormtroopers.  With some below average rolling, over the 2 attacks 1 Snowtrooper was still left standing.

Vader was having none of this, and strode forward into Luke and unceremoniously cut him down.

20180607 Legion Lee v Paul (23)

The victory parade was shortlived however, as later in the turn Veers was sliced down by Rebel fire.

20180607 Legion Lee v Paul (24)

The 2 rebel squads nearest the objectives were subjected to punishing fire, wiping the squad that had backed up Luke and reducing another to 1 man.  Damage was also inflicted to the 2 other AT-RTs in a turn of precision Stormtrooper fire.  Ben Kenobi called it…

20180607 Legion Lee v Paul (25)20180607 Legion Lee v Paul (26)

Turn 4 – New Ways (2) vs Assault (3)

Paul assigned leadership to a squad at the read of the field but with good command coverage.

More fire was exchanged and a Snowtrooper squad was removed, and a second damaged.  Elsewhere casualties were light on both sides but with more damage inflicted on the AT-RTs, with Vader securely placing himself on the centre objective.

No pictures this round, we got a bit excited!

With Vader holding the centre objective, the score was 3-2 to the Imperials at this point.

Turn 5 – Master of Evil (3) vs Push (2)

Darth was in Range 2 of 2 of Paul’s squads, so this one was a no brainer.  Paul was quick to realise this (this card in our last game almost won it for me) and immediately moved one of the squads out of range, firing as they went and inflicting a couple of wounds on Vader.

Vader strode decisively towards the other squad with a move-force pull-move-attack, putting 3 more Suppression on the squad and killing 2 of them, leaving 3.  With a massive 6 suppression on them, they were unable to recover and fled combat, catching blaster fire from further troopers as they did so.   The Rebel walkers were cut down by more DLT and grenade fire, and the Rebels were placed firmly on the ropes.

20180607 Legion Lee v Paul (32)20180607 Legion Lee v Paul (33)20180607 Legion Lee v Paul (34)

Turn 6 – Standing Orders (4) vs Standing Orders (4)

The imperial clean up crews went into full effect as a Rebel squad fled the field and another was cut down by Stormtrooper fire.

20180607 Legion Lee v Paul (36)20180607 Legion Lee v Paul (37)20180607 Legion Lee v Paul (38)

Final score – 9-4 to the Imperials!

Final Thoughts

First of all, great game with a strange set of scenario cards.  The Hostile terrain only effected 1 squad in the game due to the prevalence of area terrain in the centre board.  Long march I thought would be problematic for me, but actually helped me strim a few units down with DLT fire before they were able to return fire.

The Rebel’s big mistake was leaving Luke exposed on the first turn.  This meant he had lost 4 wounds before much had happened, and controlling the centre board became a much easier affair for the Imperials.  Paul also rolled consistently bad saves for his walkers (although they’re not easy to roll saves for) meaning they had less impact than they could have had.

I’m quite happy with Veers.  He laid down 2 rounds of aim tokens and paved the way for Luke’s demise.  I left him a bit exposed but he drew fire that was meant for 2 stormtrooper squads.  Giving him Esteemed leader may have help him survive another round.

Can’t wait for the next one!

 

 

Chilcon 2018

Had a good day at Chilcon on Saturday helped GNS James and FH Scott with their Dinoproof Game attending as Janco Toys

For those that don’t know Dinoproof is basically a cross between Running Man and Jurrasic Park

Table after the hunters had parachuted in

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The good stuff soon started, supposedly there were a Blue Team and Red Team but that really didn’t pan out.

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Fortunately all the hunters had been made up the same with great armour and good combat and medic skills to mean they could take on larger dino’s.

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As it was a participation game players soon joined and were cajoled into doing the dirty on each other rather than working as a team, some seemed to take less convincing than others. It was at this point the secondary objective was identified, basically ignore all else and kill Scott. To loud shouts of huzzar from around the room several dinos headed his way.

The Spinosaurus recently brought on from the table edge used its special once per game ambush attack as a group of three chums had at each other, the degree of animosity and double dealing that went on brought a tear to my eye. Some say a loud bald man goaded them on but I was 100% unaware of that.

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Seeing its great rival eating tasty hunters the Tyrant King set off for battle.

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One hunter was not having a good time of it as he was half bitten in half then stomped flat.

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These two massive beasties decided that after a rather nice appetizer course of human flash they were ready for the main course i.e. each other.

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Spoiler alert, as the big purple and orange one had been fightign three hunters it has a slight disadvantage that the big green one made the best of and finally answered the question who would win.

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By this time hunters across the table were busy using medi packs and looking for smaller prey.

My brave hunter was pinned by a pack of raptors.

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The pinning being mainly carried out with massive hooked claws and huge pointy teeth

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It was at this point I headed back to reality as I was out in the afternoon so left our brave hero’s battling it out.

I hope the rest of the afternoon was as much fun as the morning and that plenty more silver stickers were handed out to the crowds.

Really good day out and managed to pick up some nice trees that need a little work.

A grand day of gaming

Day off work so spent it gaming

First off was 40K vs Reese and his Tau

My Death Guard are well known for the odd proxy

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But have to admit these will take a little imaginative re working as renegade knights

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Really close game, this is not the roll but Reese has 64 dice in defensive fire didn’t have nearly enough dice.. He nearly took a knight out in one round which was devastating. Note to self don’t lose the roll for turn one against the Tau

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Still the game got closer once I got up close and personal

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Ended a draw as we timed out, it would have been close as all his units had objective secure so I had to wipe them out to let me Lord and Sorcerer capture the objective before he took me out with rail gun fire.

Then to gimps where I had a great game of Lart, my ancient British vs their great enemies the Indians with four nellies, the figs at the back of the table on each side were our dead.

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The Indians break point was 24 which I got them to whilst mine was 29 Dave got me to 28 so I just nicked it.

James will like this but a 200 point two hour game came down to me charging off a unit of light infantry, this made my light horse be more than 4UD from the enemy so could rally for free on a four plus. Just got a four which if failed would mean after combat we would have been 24-29 so a draw with both breaking at same time.

Against an opponent like the great ginger himself I will take a one point victory every day of the week.

Hero of the match, they may just have earned the rest of the cavalry a position on the painting table after all.

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