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Big Xmas Janco Team Yankee Battle

So Colin put on a nice big table game for us before Christmas and we threw lots of models on the table… 3 Russian players vs 2 lots of Brits, Germans and my Americans.

I’ll be honest, it’s been far too long for me to go back and write up a proper battle report so here’s a metric tonne of model p0rn ūüôā


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Another Big Table TY Game! Lee and James vs Big Paul, 150pts per side

Following on from our first big table game, we were keen to have another blast.  We have planned 2 vs 2 85pts each, but we lost one of the Soviet players to work issues.  So it was the Brits and US vs the Soviet Horde.

James plumped for a Tank heavy force (for the record, he detests Chieftains but wanted to give them another chance as he’s tired of being told they are good).¬† In support he had a platoon of Infantry, AA and a platoon of Swingfires.

I went for 4 platoons of Mech Infantry supported by 4 Abrams, VADS, 6 Mortars and my FIST OP.

Big Paul… had ALL THE THINGS!

We went attack using the selection system and we ended up with Bridgehead.

Set up undertaken…


Me and James and more or less taken a table half each; I would push for the left objective while James threatened the right.

Turn 1 – NATO

On the left my first job was to eliminate the 2 Recon units sat very close to my setup line, whilst on the right a single mounted¬†Mech Inf Platoon pushed up behind the Refinery to support James’s Infantry.¬† My Abrams moved up to occupy a Stable yard.¬† Between the Abrams and my Mech Inf Dragon teams, we were able to destroy both recon units.

2017-04-06 Team Yankee Lee & James vs Big Paul (15)2017-04-06 Team Yankee Lee & James vs Big Paul (16)

On the right, James pushed up with his Infantry whilst spectacularly failing his 3+ blitz checks with his Chieftains.  Due to gone to ground units and his failed blitz checks, little damage was inflicted on the Soviets.

Turn 1 – WARPAC

With a smile on his face that the Cheshire Cat would be jealous of, Paul sprung a 7 T72 ambush from the level crossing in the centre of the board and gunned straight onto my Abrams for some hopefully easy kills.  His HINDS, coming out of a successful turn 1 reinforcements roll, were also able to deploy beyond the range of all AA systems thanks to the larger board and worked down the left flank to soften up my advance.

2017-04-06 Team Yankee Lee & James vs Big Paul (19)2017-04-06 Team Yankee Lee & James vs Big Paul (20)2017-04-06 Team Yankee Lee & James vs Big Paul (21)2017-04-06 Team Yankee Lee & James vs Big Paul (22)2017-04-06 Team Yankee Lee & James vs Big Paul (23)2017-04-06 Team Yankee Lee & James vs Big Paul (24)

The damage in centre board was substantial; the T72s were able to destroy an Abrams and bail a second, as well as killing a VADS and a Rapier.  BMPs sat on a multi storey car park were also able to kill a second Rapier, and some snipe shots through the refinery took out a loaded M113 and with it a base of Riflemen.

The HINDS laughed off my 4 50 Cal shots and killed an M113.

This was going to be rough…

Turn 2 – NATO

I failed to remount my bailed Abrams so the remaining 2 moved to flank the T72s.¬† My infantry on the right were able to unpin AND blitz out of their transports to put sights on the flanks of the T72s.¬† James’ infantry took a building opposite the objective on the right.¬† A Mech Inf team on the left also moved up into a stable yard to press the objective and secure better firing lines for their Dragon teams.

I dropped smoke across the centreline in the right to protect my Abrams from BMP2 fire into their exposed rear armour.

2017-04-06 Team Yankee Lee & James vs Big Paul (26)2017-04-06 Team Yankee Lee & James vs Big Paul (27)2017-04-06 Team Yankee Lee & James vs Big Paul (28)2017-04-06 Team Yankee Lee & James vs Big Paul (29)

We opened up with everything on the T72s.

2017-04-06 Team Yankee Lee & James vs Big Paul (30)

My Abrams secured revenge in no uncertain terms; 4 shots, 4 hits, 4 kills.¬† They weren’t messing around.¬† Another 2 T72s fell to Dragon and Milan fire.¬† This left the HQ and a single T72 from the unit, but it passed it’s Morale check and stood firm.

My Dragn teams also took shots on the HINDs lingering on my left flank but were unable to score any kills, whilst James destroyed 2 BMP2s on the multi storey car park and bailed a 3rd.

2017-04-06 Team Yankee Lee & James vs Big Paul (31)2017-04-06 Team Yankee Lee & James vs Big Paul (32)

Turn 2 – WARPAC

Paul rolled a successful reserves test and deployed another T72 unit, with it coming on our right flank (ideally he wanted in on the left)

2017-04-06 Team Yankee Lee & James vs Big Paul (34)

With mostly positioning moves on our right, he moved in for the kill on the Abrams with his HINDs on our left, supported by Infantry to take out my VADS.  He also pushed in the middle to destroy my cowering M113s.  His two remaining original T72s pushed deep into our board side where, protected by a tree line from the Chieftains, had no threat we could muster against them.

Shooting; the VADS managed to come out unmangled from shooting and when the HINDs came to fire the VADS put down 3 of them without remorse.¬† To add insult to injury, the remaining HIND missed and then failed it’s morale check.

However, a lone RPG team landed a hit on my Abrams, and with a flick of the save dice I rolled…. 1!¬† He made the FP check so successfully bail my Abrams, prompting a morale¬†test.

2017-04-06 Team Yankee Lee & James vs Big Paul (36)2017-04-06 Team Yankee Lee & James vs Big Paul (37)

I took my morale test… a predictable failure, and the Abrams were out!¬† The only consolation was in the middle board his BMPs were only able to bail a single M113 ūüôā

2017-04-06 Team Yankee Lee & James vs Big Paul (38)

Turn 3 – NATO

Short turn; I pushed up on the objective on the left and started raining shots on the infantry company there, whilst James mobilised his Chieftains into more favourable firing positions.  My M113s on the rail tracks stood their ground, killing a BMP and bailing a 2nd.

2017-04-06 Team Yankee Lee & James vs Big Paul (40)2017-04-06 Team Yankee Lee & James vs Big Paul (41)

Turn 3 – WARPAC

Another unit of T72s came on from the right; Paul rained shots into James’ infantry platoon whilst gradually pushing units towards the left objective.

Whilst the Brit Infantry stood stoic and unscratched in the face of dozens of shots, my M113s in the centre board were blasted to hell.  The 2 marauding T72s deep in my half took out a VADS.

2017-04-06 Team Yankee Lee & James vs Big Paul (43)2017-04-06 Team Yankee Lee & James vs Big Paul (44)2017-04-06 Team Yankee Lee & James vs Big Paul (45)2017-04-06 Team Yankee Lee & James vs Big Paul (46)2017-04-06 Team Yankee Lee & James vs Big Paul (47)

Turn 4 – NATO

On the right the Chieftains moved up…

2017-04-06 Team Yankee Lee & James vs Big Paul (50)2017-04-06 Team Yankee Lee & James vs Big Paul (51)

…Whilst on the left I prepared to assault the Infantry company that had been whittled down on the previous turns.

2017-04-06 Team Yankee Lee & James vs Big Paul (49)2017-04-06 Team Yankee Lee & James vs Big Paul (52)

My firing was able to clear the infantry from the building, leaving a sole RPG team to assault.

2017-04-06 Team Yankee Lee & James vs Big Paul (53)

The RPG team was killed, and I consolidated into the building, pushing the Russians back onto the objective.

2017-04-06 Team Yankee Lee & James vs Big Paul (54)

Turn 4 – WARPAC

Paul received another reinforcements, his Shilkas.  But once again they came on our right.

2017-04-06 Team Yankee Lee & James vs Big Paul (56)2017-04-06 Team Yankee Lee & James vs Big Paul (57)

In the middle, the marauding T72s destroyed another VADS leaving 2.

2017-04-06 Team Yankee Lee & James vs Big Paul (59)2017-04-06 Team Yankee Lee & James vs Big Paul (61)

The left was an attempted consolidation of forces, with an attempt (and success) to dig in.

2017-04-06 Team Yankee Lee & James vs Big Paul (58)

On the right, the Russians finally decided to push HARD to get the Brits out of the building.¬† They shot with everything they had and then assaulted, only to be forced back by Brit defensive fire…

2017-04-06 Team Yankee Lee & James vs Big Paul (60)2017-04-06 Team Yankee Lee & James vs Big Paul (63)

Turn 5 – NATO

With T72s crossing the board to reinforce the left objective, I had to go for it.

We moved in for the assault, killing 2 teams.  The RPG teams countered and killed a team!  I then failed to re-counter and fell back.  We both took morale checks; Paul passed, I failed, and my Infantry fled the field.

2017-04-06 Team Yankee Lee & James vs Big Paul (65)2017-04-06 Team Yankee Lee & James vs Big Paul (66)


It was getting quite late; with the failed objective grab, and T72s moving to reinforce, we could have dragged on for another 3 or 4 turns but NATO had lost it’s momentum and we decided to call it there with a Soviet win.

Closing thoughts

Top game.  What we did wrong (in my opinion) :

  • Me and James should have swapped sides.¬† My masses of infantry and mobile Abrams would have loved the dense building terrain, whilst his Cheiftains would have enjoyed the low cover and long lines of sight on the left.
  • We weren’t aggressive enough.¬†¬† I had 4 platoons of Infantry but only really ‘went for it’ with 1.
  • James still detests Chieftains.

Looking forward to the next big-board game!

Here’s some pics of the Battlefield at the end.¬† As always, comments welcome!

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Hi Game fans

Had a couple of great little intro game to V3 MW at my second, some would say only, home Janco Toys in Barnsley

Colin the shop owner and painter extraordinaire had decided to set a points limit on the day of 40 points, possibly thinking people would do starter set forces

The table was a little wrinkly but I like to think the sand had blown in some mini dunes


The forces of Darkness, DAK 40 points PIII company

The forces of  hope, Desert Rats. Those of you who have not yet started drinking for the day will realise there is something a little odd about them. You are correct they are Soviets masquerading as a Crusader Company again 40 points. I was surprised to find only the Grant HQ card in the starter set so will have to wait for the Crusaders to be released


The DAK start to swing around on their right flank whilst my Crusaders run for their lives hoping the RAF will arrive soon


However on the table they were destined to stay for several rounds


Colin now realising I would be more than happy to wait for the RAF whilst my CS tanks tried to annoy him so went in for the kill. He missed, so my guys went for the kill, they bogged and missed. The CS tanks did at least manage to hit the table to screen the flank for a turn


Handbags at dawn as Crusader and DAK blasted the ground really close to the enemy hoping to choke them with sand


RAF arrive and manage to take out two PIII


The DAK hit back bailing loads of tanks, the three Crusader II’s in the middle all got bailed. On their turn one got back in but then rolled a six for last man standing and did not run


Couple of PIII’s got brewed up by Crusader III’s


Crusaders now started to get it in the flank from a PIII that continued to pass its last man standing roll. The DAK love a scrap


The last of the PIII platoon are taken out by Crusader II’s and III’s that had also taken out the DAK’s HQ. Amazing how brave I got when only having to take on one tank


Reduced to a single unit in bad spirits the DAK broke automatically


Good little intro to the game, some may have felt bad to bring the RAF to a little 40 points game but after loosing countless T34 to Colins hide and seek Tigers over the years I was more than happy to

Game 2 we played annihilation again on same table, my Rats were as before but Graham was the new DAK commander, as uncle Adolf had recalled Colin for a chat, and hearing planes were about dropped an HQ tank and brought AA


The Rats decided to hide and try to bombard the AA waiting for the RAF to come in, they did come in but decided to hide at the rear until the AA were gone, as it happens the AA never went.


The DAK decided to hold out and wait to see what happened


What happened is my Rats begun to believe they were Soviets and ran forward, the DAK then lit them up and forced two units to run with failed last stand tests, the test on a 5 instead of a 4 is a killer

The tanks retreated and called in the RAF again who decided to try to take out the AA, the AA hit the RAF but the RAF saved, the RAF then hit the AA but the AA saved


T34’s, sorry Crusaders littered the ground in front of the ruined fort, not even the wrinkles in the cloth could save them


The HQ and CS tanks came forward trying to tempt out the DAK


After literally half an hour of measuring and procrastinating out came the DAK again, no one can accuse Graham of making hasty decisions


DAK start to hunt the Rats, surviving a couple of RAF raids that only ever seemed to bail tanks


Not realising that you don’t have to face the direction of dash in MW, too much TY, I left my rear pointing the wrong way and lost two Crusader III’s due to it


Now started a great Benny Hill moment of my HQ running from the DAK, the DAK running after the HQ but trying to protect their rear, the last two Crusader III’s trying to get in the DAK’s rear all with the RAF and AA taking pots shots

Unfortunately game ended as shop shut and it was called, Graham had me on the ropes to be honest and it was going to end badly for the Rats at some point


IMG_0119[1].JPGGood couple of games, will have to do some 100 point games with infantry before I decide if I like it or not but was still a great way to waste a day

Many thanks to Colin for providing the Brits with their tea supply and dying gracefully and thanks also to Graham for moments of great comedy and for his precise movements throughout, he did however refuse to die quickly the filth Jerry that he is.

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Team Yankee Tournament – Rumble on the Rhine!

So some of the Janco team decided it was time to earn our Team Yankee wooden spoons.  Myself, Baldie, James and Big Paul headed down to Rumble on the Rhine in Preston.  The event was hosted by the Ribble Warriors running out of Frenchwood Social Club.

The room itself was a spot on size for the number of tables, and a bar was on tap to drown any sorrows.  A good start!

The Tables

The tournament tables were of a high standard with some nice variation.¬† One or two of them looked like they would be quite different to play on!¬† Hills featured quite prominently, which ironically we didn’t have a lot of experience playing on!¬† The rules for hills and hull down are quite difficult to implement from the Battlefront description, but the Ribble guys had come up with a nice solution where if you were sat in the back half of the hill you got the cover – nice and simple.

2017-02-19 Preston Tournament (1)2017-02-19 Preston Tournament (2)2017-02-19 Preston Tournament (3)2017-02-19 Preston Tournament (4)2017-02-19 Preston Tournament (5)2017-02-19 Preston Tournament (6)

The Games

The tournament was 3 games, Nato vs WARPAC, with each table’s results contributing to the progress on the campaign map:

2017-02-19 Preston Tournament (25)

The interesting part was it was the TABLE’s result that game that contributed to each bar movement, not the same player’s each round.¬† I thought this was a nice touch.

I was using my Combined arms force that I’d been evolving over my last half dozen Janco games:

(6) 4 x VADS AA tank teams 6 pts
(1) FIST M113 Observer team 1 pts
Formation 1
(1) HQ ‚Äď Mech Combat Team 1 pts
(6) M113 Mech Platoon 6 pts
(6) M113 Mech Platoon 6 pts
(32) 4 x Abram Tank teams 32 pts
(3) 3 x M106 Mortars 3 pts
Formation 2
(1) HQ ‚Äď Mech Combat Team 1 pts
(6) M113 Mech Platoon 6 pts
(6) M113 Mech Platoon 6 pts
(32) 4 x Abram Tank teams 32 pts
100 pts

Game 1 – Mechanised Soviet List

My first game was against a BMP2 heavy mechanised list and I needed to take the objective from them.

Due to the placement of the terrain and setup area, the BMPs ended up having quite limited lines of sight and were rarely able to fire on My Abrams, who used their mobility to skip firing lines.  However, I was a little too hesitant with my infantry and in the end I was unable to dislodge them from the Objective.

The game ended 2:5 to the Russians.

Game 2 – T72 Soviet List

On this game I was attacking down the table against a T72 list.  My opponent chose to keep all his T72s in reserve initially and this allowed me to push up the board hard.  His BMP2 ambush failed utterly due what I can categorically say was the worst string of dice rolling I have ever seen Рit basically continued throughout the whole game.

I was eventually able to force his Infantry off the objective on my left and then use the Abram’s superior cross stat to occupy the woods around the objective and prevent a counter attack.

Score was 5:2 to the US; although I suspect a lot of this was down to the absolutely abysmal dice rolling of my opponent!  He was a great sport about it!

3rd Game – Soviet Afgantsy

I ended upon the defensive here, with my forces split across the board on 2 objectives and my Tanks in the middle ready to support either Objective.

My opponent pushed hard for one of the objectives by landing on my table edge behind it; however, I was able to move Infantry into range and force the Hinds back into the air where they were trimmed down to size with some lucky 50 CAL fire.

Once they were on the back foot, I was able to push the offensive with my tanks on the left flank whilst my right flank the Mech held solid.

6:1 win to the US (no pics for this one!)


Overall the 4 HoG / Janco participants did pretty well – the amount of games and list tweaking we had done clearly paid off.


Closing Thoughts

The Ribble Warriors put on an EXCELLENT event.  We all had great fun.  The day was well thought out and prize support was pretty damned awesome as well with support from Tim Harris at The Plastic Soldier and a few of the Club Members with MDF products and the like (apologies if I missed anyone, please mention in the comments and I will add you!)

Will definitely be along for their future events!


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Lart de la guerra 200 points

Recent outing for my Seleucid force vs Republican Romans

200 points with me defending, my break points 20 and the Romans 26

My force so shamefully put together when faced by finely painted opponents

Elephants on the left, Pikes in the middle and deadly cataphracts on the right, Romans had placed their best troops on their right expecting to fight the cavalry so had to spend time moving over which shall prove to be a big problem


Game begins and Romans move the infantry out of line to start making it over to the left and shuffle the other two divisions to their right. My elephants move into the plantation, missile troops move to start harassing and the cavalry start to manover to threaten a flank


The first clash goes to the Romans as the blades get stuck into my pike on the right and only the rough ground on my left keeps the javlins and spearmen alive. At the rear my grey horse starts to drive off the enemy light horse and the Roman troops with some low rolls don’t manage to get far across. Even at this stage it looked like it was a race between my cavalry now ready to turn the tide in the foot battle and the Roman reserves trying to get across to stop them


Think I missed a turn where my light horse drove of the Roman skirmish horse from the camp and allowed my heavy cavalry to start attacking it, as it was fortified camp I needed a six to destroy it, good lads it took em two turns but there goes 6 more point to me


Last turn of the game the cataphracts moved in to take off cohesion from Roman blades fighting the pike blocks, the fight here had been incredibly even until the flanking cavalry made an appearance and I got some really good command rolls allowing me to remove lost cohesion points on my troops. One elephant chased off some skirmish troops and the other luckily survived being flanked by Roman blades then turned around to fight to the front and got support from javelin and spear troops to help out


Game ended with a crushing victory to the Seleucid forces, taking out 26+ points for the loss of 1/2 point each for a javelin and a spear unit and two cohesion pips for a total of 26 to 3

Romans rolling low on command really hurt them as the troops trying to relocate were too slow to get into a position to support

Really enjoy Lart, will def get these 10mm forces painted up and learn the rules a little more



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Few shots from dino proof

It is all about dino proof at team Janco, a game we can all play to win but more importantly also try to do each other over

Here is the table populated with dinos


After we parachuted in Elsie my character parachuted in right next to a supply box, unfortunately the box was guarded by a Dino, no worries I could take out one surely


Very shortly though it was surrounded by three of them, I took out three but the big lad got me

If I cant see it then it cant see me right?




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Flames of War Version III Soviets vs Americans

Ok so we decided to do a Version III game before the weekend

MW 1650 points in hold the line. America defended with an armoured recce company vs Soviets mixed Tankovy

The Soviets 10 T26, 10 T34, 10 BA-10, 3 KV-1e, Limited Il-2


The Americans 2 Infantry in HT, recon platoon, 2 platoons of Shermans and some 105’sIMG_0055[1].JPG

Table had been set up like this before mission was rolledIMG_0056[1].JPG

105’s started on top of an objectiveIMG_0057[1].JPG

An American platoon started dug in around ¬†the other one which was in between the golden domes church and the much more impressive barn to its right. A sherman platoon was in ambush, it was going to be two platoons of shermans in ambush but I reminded the American supreme command that my BA-10 could recce to contest objective and push back the ambush at least 8″. Still one platoon of shermans was still out there


Plane came in and took out the artillery commander and staff team but all the guns saved, the American company 1IC was camped next to them so Rich preferred the guns to stay


BA-10’s moved forwards hoping to stop shermans ambushing from the woods and also managed to take out the 2IC


Ambush reveled and some of the BA-10’s were burning, artillery joined in and more went up as well


Burning Russians pointed out to the rest of the battalion where the enemy were located, the BA-10’s had been used to store the companys spare supply of aviation fuel ready to turn into vodka so went up well


Sturmovik came back in and repaid the favour, Rich regretted not putting them in the wood next to his observer as the last one ran


T34 fire wiped out two guns and the rest ran, the commander looked on at the T34’s and dug his hole a little deeper. If the reserves didn’t come on then he was holding the objective with a single LMG team


Whilst KV’s and T26’s held the infantry around the far objective the T34’s went on the assault and despite the American commander holding on for a turn they got the objective before reserves arrived to contest it. Victory to the Soviets


American player is a returning FOW player and I am sure my chaps will get the kicking they deserve at some point in the future but hey a win is a win


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Team Yankee – Lee vs Paul round 4

The Saga continues!

Paul was wanting another run with his list as he keeps developing it so off we went again…

Lee’s American Mech Inf Force


(1) 1 x FIST Observer

(14) 4 x Cobra AH1 Attack ‚ÄėCopters

(7) 3 x  M109 Artillery tank teams

(6) 4 x VADS AA tank teams


(1) HQ ‚Äď Mech Combat Team

(7) M113 Mech Platoon with +1 Dragon team

(7) M113 Mech Platoon with +1 Dragon team

(7) M113 Mech Platoon with +1 Dragon team

(32) 4 x Abram Tank teams

(6) 6 x M106 Mortar Teams

(3) 2 x ITV Anti-Tank teams

(3) 2 x ITV Anti-Tank teams

(3) 2 x ITV Anti-Tank teams

(3) 2 x ITV Anti-Tank teams

Total 100pts


Paul’s T72 Tank Battalion


(10) 4 x MI-24 HIND Assault Helicopters

(4) MI-24 HIND Assault Landing Company ‚Äď 4 x AK47 teams, 4 x RPG-7 teams

(5) 3 x BMP-2  Recon Tanks

(2) 2 x ZSU-23-4 Shilka AA


(9)¬†BMP-2 Motor Rifle Company ‚Äď 5 x BMP2, 4 x AK-47 teams, 3 x RPG-7 teams, 1 x SA-14 Gremlin AA Team¬†
(8)¬†BMP-2 Motor Rifle Company ‚Äst4 x BMP2, 4 x AK-47 teams, 3 x RPG-7 teams
(5) Tank Battalion HQ
(22) 5 x T72 tank
(22) 5 x T72 tank
(12)3 x T72 tank

Total 99 pts

I thought I’d just plump defense this time; Paul figured I’d to that so went defense as well.¬† The roll was… Encounter!¬† Getting used to this now…

James and Jimmy pilfered most of the ‘normal’ scenery for their game (Brits vs Afgantsy, much angst) but I’d brought down the huge Oil Storage plant that Paul had built for me, so we set up a nice board and got down the Objectives and teams that were starting on.


Turn 1 – Russians

Paul won the first turn (not sure he wanted it!) and advanced hard down my left flank.


Opening fire with his T72s and BMPs, he netted a Dragon team and an M113.


Turn 1 – Americans

I pushed up my M113s to engage the Shilkas; everyone else sat tight and opened up on the BMPs and T72s.


The T72s saved everything thrown at them, but the BMPs suffered heavier, with 1 destroyed and 2 bailed (awesome rolling from me, not…)


The Shilkas lost one of their number to .50 Cal fire and the other bailed.¬† Testing morale, they fled the field…


Turn 2 – Russians

The T72s on my left pushed up, supported by the BMPs hidden in the Tree / bush line.  The T72s bagged 2 M113s and 2 rifle teams from Red Platoon, whilst the BMPs from the right and centre destroyed 3 more M113s.  In the middle the BMPs then scooted behind the building.

Turn 2 – Americans

Red Platoon unpinned.  My 3 remaining M113s advanced forward to engage the mid table BMPs, whilst everything else hunkered down and fired on the T72s and BMPs.

The M113s were successful in destroying 2 BMPs with their .50 Cals… good lads…


My Dragon teams fired helplessly on the T72s, bouncing armour with every hit.¬† The M109s also did nothing, the armour maintenance engineers on the T72s due a massive bonus again (on top of last game’s bonus!)

So it was down to my Cobras to inflict some damage… But before they could the lone Gremlin team sat at the other end of the map opened up… Landing one hit, I failed my save, and he rolled Firepower… BOOM, 1 Cobra down…


In their return fire, they land 2 penetrating shots, passing one of the 2 FP checks.¬† Progress…


Turn 3 – Russians

No reinforcements this turnand the T72 failed to remount, but the tracks kept turning nonetheless.¬† In the middle, Paul’s infantry company broke cover to engage my M113s, potting 1 and bailing another.


On my left, the 3 remaining T72s moved up and machine gunned Red Platoon, killing another Dragon team.  2 of them charged in and killed another Dragon team; I chose to fall back with the Survivors as Red Platoon was getting close to breaking point.


Overall, my left was still steady and the right was almost untouched, but I could really use my Abrams right now…


Turn 3 – Americans

…And in came the Abrams!¬† Passing my reinforcements check and rolling ‘anywhere on my edge’ for scattered reserves, I threw them straight at the T72s, ensuring cover from the BMPs.¬† Red Platoon, on the verge of breaking, headed for the cover of the building.

With some spectacularly bad rolling, the Abrams and Cobras were able to only kill 1 T72 and bail another, at the cost of another Cobra from the super Sniper team.


In the middle of the table my M113s took cover from the infantry and fired on them, whilst Artillery, spotted for by the Cobra Commander (yes I went there)¬†dropped on the Infantry and BMPs as well.¬† 1 RPG team and BMP killed, and the infantry (including the Gremlin AA team) were pinned.¬† Had I shot here first, I wouldn’t have lost a 2nd Cobra…

2016-11-13-team-yankee-lee-vs-paul-32The Soviet’s initial push had been all but stopped, but reinforcements were sure to appear soon.

Turn 4 – Russians

Crazy Ivan received no reinforcements again;¬† Of his T72s, 1 remounted and headed into the Field to support his bailed commander and fire on the Abrams (personally I would have moved round the back!)¬† The shot bounced…


In the middle, the Soviet Infantry had more success, mobbing my 2 M113s with shooting and assault and destroying them outright.


Turn 4 – Americans

My bad shooting rolling was being more than made up for with reinforcement and morale checks…¬† I deployed my Mortars to centre field, using my HQ to come on with them and help them Blitz into a firing position.

My Cobras were able to bail the final active T72, and my Rifle company engaged the previously Bailed T72 in close combat and destroyed it.  The Abrams opened up on the BMPs but mostly missed, leaving 2 still alive.

On the right the Mortars ranged in on the Infantry Company guarding the Objective and opened fire.  No kills were inflicted, but the unit was pinned.


Turn 5 – Russians

Paul finally scored a single reserve on his 3 dice (ironically he would have got one anyways) and placed his T72s on my right flank and pushed hard down the road.  In the middle, the T72 HQ set himself up for a shot on an Abrams with a dash move.

On the left his single surviving T72 remounted.¬† Surrounded by Abrams, he lined up a shot… and missed!


Turn 5 – Americans

I reinforced with a single unit of ITVs.  As they came on from my left, I dashed them to centre board for a good position next turn.

I split my Abrams, standing 2 of them to finish off the T72 and BMP and moving the other 2 tactically to engage the right flank T72s.  The T72 was bailed, and then finished off in assault by my Infantry.  The BMP disappeared under Abrams fire.


On the Right, Blue Platoon would finally have some work to do.  2 Rifle teams moved to block the route between the houses, whilst the Dragon teams took aim supported by the 2 Cobras.


Taking fire from the Abrams, Cobras and Blue Platoon, the T72s lost 2 of their number and a 3rd was bailed.

The battle was looking bloody, but in my favour.


Turn 6 – Russians

On my right, the 2 remaining T72 manoeuvred back around the adjacent house and pot-shotted one of my M109s.


In the middle, the T72 HQ was reinforced with his last 3 T72s.  Emboldened, he took a shot at an Abrams and hit, blowing it to pieces.

His underlings, however, were unable to make the most of the Abram’s rear armour presented to them and missed!


Turn 6 – Americans

I reinforced with 2 more teams of ITVS.  On the right, My Cobras, Dragons and an ITV team took shots at the 2 T72s and bailed both of them.  Although my FP rolls were shocking, they did end up running off anyways.

In the middle, my 3 remaining Abrams converged on the T72s and their commander.  In some spectacularly good shooting, they popped 2 T72s and the HQ tank, with the HQ transferring into the 1 remaining T72.

Turn 7 – Russians

Finally, the HINDs were incoming.  Seeing the red mist, Paul decided to throw caution to the wind and go after my Abrams with 3 of them, landing the 4th to deploy troops.


The T72 HQ took cover and aimed on my Abrams once again.


As the HINDs prepared to fire, I opened up with my VADS and Abrams MGs.¬† When the smoke cleared, all 3 HINDs had been destroyed.¬† To add insult to injury, the T72 HQ’s shot bounced of the Abrams’ armour.

Turn 7 – Americans

My final ITV platoon deployed, albeit with little to do.¬† On the right, Blue Platoon mounted up and moved up within striking range of the Russian objective.¬† Centre board, my Abrams formed a firing line on the T72 HQ and erased him from existence.¬† On the left, the landed HIND was destroyed by ITV fire and the 2 infantry teams cut down by White Platoon’s rifle teams.


Turn 8

At this point the Russians declared defeat.


Dice; I was plagued by bad Firepower rolls, but my reinforcement / scattered rolls were second to none.

On the tactics, I don’t think I’m going on the offensive quick enough or with the wrong units.¬† I need to find a solid way to advance early – possibly one of my Mech Platoons.

Paul was hit by bad reinforcement rolls, but was too hasty pushing with the T72s in my opinion.  The second 5 man unit in particular were almost thrown away by deploying down the road.

Overall, another great game and one we both learnt from.


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Flames of War LW Strelk vs FJ

After several months of playing Early and Mid War me and Colin, impresario of Janco Toys and long time enemy of the glorious forces of the Red army decided to play a game of Late War.

In truth I always struggle more with my beloved Russians in LW than in EW or MW so I asked if we could do more LW games.

We played pincer and as we both had infantry forces we rolled to see who would attack and who would defend, Colin rolled to attack.

Red Army Hero Strelkovy Polk


2 x Strelkovy companies

3 x IS-2 1944

4 x SU-100

4 x T34/85

Priority IL-2M


FJ Company


2 x FJ platoons

1 x HMG platoon

3 x Pak-40

4 x 150mm Artillery, i normally hate these guys

2 x Jagdpanthers


Table with a rather modern petrol station, TY is in full effect in Janco’s at the moment. It was laid out a little oddly with massive gaps on each side but we decided to leave it as it was. Would have been interesting if we had rolled a lengthwise mission.


I had the 2 Strelk companies on the table, one dug in around an objective and the other close enough to come to their assistance but still able to dash to the unoccupied objective if needed. The SU-100’s were in ambush hoping to take out the Jagdpanthers and because it was mobile reserves my IS-2 and T34 platoons were in delayed reserve.


The Germans had the artillery ready to blast me to death, two platoons of FJ and the MMG that I was sure were just going to rush the closest objective. The Jagdpanthers on the edge of the deployment zone gunning their engines ready to try to get down to the other objective and wait for my reserves.


Game on, the JP and an FJ platoon made a move to start the rush for the far objective whilst the MMG made towards the edge of the wood ready to get shots off later in the game. The second FJ stayed put, not sure why but this was a mistake my opponent later regretted. Artillery took a pot shot at the Strelk to the side of the rather spiffy church but did nothing. The Paks waited for my reserves to arrive.


Turn one for the Red Army and in came a single plane and up popped the ambushing SU-100’s. They took out one of the JP which was a relief as I had no doubt I could take out everything else but worried a little about the AT16 tank hunters. Plane managed to kill a single base of¬†infantry but bounced off the top of the JP. The FJ were pinned however.IMG_0640[1].JPG

Turn 2 for the Germans and the FJ failed to unpin which was nice, the MMG moved a little further forward and the JP moved slowly to keep itself in cover. Artillery bailed a couple of SU-100. The second FJ now moved forward.



Turn 2 for the Soviets

Planes came in and hit the FJ in that had just started to move and the SU-100’s moved a little to try to get into a position to get at the JP. Two of them failed to remount. I had to move a couple of stands of infantry¬†to ensure the plane could come in but as they were behind a wood I thought they were fairly safe and I needed to do something to the FJ as they looked like they would roll the objective, live from turn 6, and I would then need to re capture it. Took out one stand and an MMG leaving¬†them both pinned.IMG_0643[1].JPG

Turn 3 for the Germans and the FJ in the built up area stayed pinned again, everyone else unpinned. The pinned FJ made for the cover of a building and the assault on the woods began. The JP went off and hid again, Colin was worried about either the SU-100’s of the soon to arrive reserves getting a flank shot.


As me Hero Strelk pass skill tests on three’s this would be bloody with two forces in effect Fearless Vets in the assault, I hoped my batalon commissar would give me the edge. Also I could afford the losses as due to the slow moving force trying to get to the other objective I had left my second company of infantry ready to come over and give a hand if needed.


After a few rounds of scrapping and despite some rolls such as the above, white were my dice the purple my enemies, it ended like this. With a single base of FJ and and the commander of the MMG left alive both of which passed the test to stay. My Strelk also passed their test and stayed on the table.


Turn three for the Hero’s of this match and first off a roll for reserves, non. Needed to hold off the JP for another turn. Plane came on and did little other than a stand and a pin on the lads who had decided a corrugated iron hut was a safe place to be.


After the plan left they pulled back the roof to give more protection.


Turn four and the Germans were in trouble, the JP and FJ from the tin hut who managed to unpin for a change moved closer to the objective. It would be time to move my second Strelk soon if the reserves did not arrive.

Due to a rush of excitement the camera man forgot to take a few pics, he will be re educated. The IS-2’s came on an took a pot shot but moving with rate of fire 1 meant I missed. The German artillery bailed out one but being fearless they got back in again.

Turn five the German Commander and 2IC picked up the last of the FJ near the wood and went for it again. Unfortunately before they got there the second Strelk moved into the woods and took the fight to the enemy, they were going to go after the artillery and ATG’s but for once the inner Orc was quietened and they stayed hidden in the wood. The SU-100’s moved to hold the second objective in case the JP moved towards it.

JPs killed a T34 and bailed another and the SU-100 that could see the JP and the IS-2s all missed.

Last turn of the game the T34’s, IS-2’s and an SU-100 shot at the infantry and the JP with the plane managing to take out the JP. Plane def my Hero of the Soviet union this time.


With that the game was called as the last couple of stands of infantry were not going to get to the objective and now the remaining Russian assets free from the tyranny of the JP were pretty much free to hunt down whoever they wished.


The FJ were ideally suited to defending and the Strelk to attack so of course we rolled the opposite. The IS-2’s are great at getting hit with TA2 and FA11, terrible at actually managing to hit anything. The T34’s without H&C are good but you don’t get many of them. Plane had a great time as enemy had brought no AA.

If the Germans had rushed the objective in the woods or had not spent so long pinned and moved to the other objective it may have been tougher.

Good game and a win to the Soviets in LW so mission quite literally achieved.

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VBCW 07:50 from Wombwell


Cain couldn’t believe how loud the explosion was and that his ears were still there to ring.
The Ersatz Bolshevik at the bar gave up and ordered a pint for him, when he brought it back to Cain he placed it on the table and crashed back into his seat.

At least the bar was fairly cool seeing as every window in the place was smashed, he glanced outside and could still see pools of fire where the burning rain had dropped.

How on earth had it gotten to this……………….

Game 27 of our VBCW campaign

Raid on a train
Each player had either eight men/ladies in a truck or seven cavalry. Most players went with Cavalry.
Rules used were modified BA but with one dice per man/woman.
After painting up my first 28mm horses the despicable Andy, genius behind our part of the VBCW universe decided I would actually ride in the train so back in the box they went.



Mission I heard was get the train back to the sidings whilst the rest of the gang tried to hijack it to get the supplies, thoughts on what constitutes a train went through my head.

The train currently consisted of the engine and tender with two tankers of fuel, possibly some of Petrov’s home made vodka possibly something less flammable like petrol. At each end was a coal hauler that had been converted into a flatbed gun platform.


Random cards were drawn and went to a random player on a D6 roll off, Cain couldn’t have written a better on himself


No sooner had the game started and cavalry units came on from all sides, it looked like a story from the pulp magazines of the wild west, in the far distance a truck burst out of cover.


Gunfire let rip but was hit or miss, pardon the pun, as everything was bouncing around either on a horse or something with more horse power so to speak.

The BUF forces closed on the rear of the train where machine gun and rifle fire held them off, up in front a gang of unknown maniacs in a lorry charged forwards and several occupants could be seen with grenades and molotovs. From out of the bushes to the top left hand side came a unit intent on blocking off the train and an unholy alliance was joined between them, some fake Bolshevik types and the young ladies from the finishing school. The young ladies had left their hockey sticks at home in preference for lances they had obviously found laying around in the school theatre.


Blury pics due to the high speed of the train, 4″ movement per turn with -1″ on a D6 roll of 1-3 and +2″ on a 4+, with the first red dice of the turn I drew always being allocated to the train and a number of 4+ rolled it started to head up track. A random turn length dice also added to the bag came out fairly quickly on a number of turns which also helped our brave hero’s dash forward. Dash may be going it a bit as an infantry man could walk faster than the train but what the heck we wanted chaos and battle not trainspotting from afar.


Brave guys and gals started assaulting the train, which due to it counting as a defended obstacle and everyone being inexperienced left several dead train riders and an equal amount of riderless horses. Others jumped aboard in undefended places, needing a 5+ to jump on board, once on the roof they started heading towards the locomotive. A few were left winded on the ground.

Whilst troops continue to close in from all sides up ahead two men get to the points intent on changing them forcing the train from its intended direction of travel. Being a borrowed coal transporter Cain hoped it would get past the points before they managed to change them as he didn’t want to end up being diverted to¬†the coal yard explaining why large chunks were missing from old Bessie. Those same chunks were being taken to Butchers scrapyard by Anastasia. During most of the game Andy the GM looked on bemusedly from the side lines, no doubt wondering if just once everyone would play the mission as written and not just ignore it and start blasting away at everything that came close. TBH for once there was little crossfire and double dealing with most firepower¬†being aimed at the train.


The BUF who were loosing men fast decided to start taking pot shots at the tankers now leaving the crew in the rear flatbed covered in a horrendously foul and stinging fluid, perhaps it was Petrovs finest anyway. Whatever it was all cigarettes were immediately thrown over the left side of the wagon, we were not told how many shots were needed to potentially cause an explosion.

So far the points would not budge, no 5’s rolled, so the train was on track………or was it?


Fed up of sitting in the front wagon getting grenades thrown at him Malek jumped onto the lorry to fight back, a grenade had just blown up the field piece which turned out good newsfor the escape plan. It has previously hit the track by scattering off its aim point and damaged it, we use a system whereby someone shouts out if inches or centimeters are to be used to guess the aiming point. This is complicated further by swapping between centimeters and inches, even then it scatters. Try guessing a range to something in cm’2 minus 8 inches doubled in a few moments, no wonder my poor lads have hit their own tracks and even one of their own trucks once.


The guys at the points had now managed to change them and looked on smugly. They obviously were not used to train tracks as unknowingly the points had been set up in the wrong position when the terrain was placed on the table, Cain grinned manically and roared with laughter as they had now set the train right where it wanted to go. It’s true check the pics of the tracks before and after. I am ashamed to say I did laugh mightily but everyone knows I am a poor winner.


The non bolshie and the lady who had worked together to uncouple the train grinned at each other as they finally got it to part, a few had fallen to their deaths trying. This blossoming love story turned sour as they realised that they were on opposite sides of the break and slowly moved apart as the train sped off and the now un-powered back half of the train slowed down. It should be noted the girly one was waving her hat as they parted, some wondered at her true feelings.

Tim’s lads in the lorry had just managed to get their truck into reverse, following a bad run of cards that caused it to stall, they now regretted it as they were speeding away from the tankers


Bill had managed to climb aboard and break into the cab and shot the driver in the back in a dirty trick only he could be proud of. Bill was surprisingly quiet throughout no doubt confused not to have a number of troopers in drag as usual.

The BUF realising they had very few men left now decided to take up rustling instead of train robbery, this was turning into a great episode of Westworld.


Cain narrowly missed death as a bullet from the truck struck the man next to him, thanks to the card from earlier, he made a jump to get to the loco that was now speeding helplessly towards the buffers. Misjudging the gap he fell from it but landed on his feet and made for the safety of some bushes, heroic leap to save the train or cowardly attempt to save his own scalp maybe we will never find out.

Two more of his men tried it, one was shot by our lone love bird but the other hung on edging closer to the black hat that had killed his mate in the cab. The train was now judged to be out of control as the driver had fallen on the lever when he was shot in the back.

The train survived a 5+ roll to derail where the artillery piece had damaged the track and sped on towards a very solid looking siding.


As the tankers were about to be taken and the guys in the back had been told not to let it fall into enemy hands they turned the machine gun around to make good on their orders. Four shots needing a 4 and obviously nothing. Four hits we were now told were needed to potentially set one of the tankers off on a 5+.


Getting carried away in the moment one of the last surviving guards tried to jump onto one of the BUF riding past the now nearly static wagons. Obs a miss and onto the floor he fell surviving the fall but dying shortly after under the horse, he did manage to take out some BUF so his dear old ma will still be proud of him.


Cains last man on the loco managed to kill the black hat, get into the cab and slow it down enough to make it stop a nats nads¬†from the buffers. That is no photo shopped image, he manged to get it slowed down 8″, 4″ then 2″¬†per turn and brought it to a dead stop just as shown. Realising they were in deadly peril the two opposing militia members left on this side had stopped shooting at each other, eventually, allowing them to concentrate on slowing the out of control train.


As Cain looked on from the cover of the treeline he was pleased to see the locomotive had made a perfect stop beside the station, he watched as who from this distance looked like Daddy Two Feet stepped onto the track and squared off with one of the traitors to the cause. A high noon shoot out was obviously going to take place as it was clear neither man fully trusted the other now the immediate peril was over.

Glancing back Cain saw there were actually more of his lads left alive than the enemy and there was a good chance to get the tankers back, he decided he had to try to stop the fools killing each other at the station or at least club the scum from behind to save Daddy who he was sure was about to blow off one of his own feet so they could go back. He had just started towards them when there was a huge explosion and noise so loud he thought it would rupture him completely, fortunately he did not have time to ponder on this as he was lifted from his feet and thrown several feet away. As he stared vacantly into the sky he was amazed how pretty the rain looked as it flamed down from above and landed in perfect pools of death around him.

That couldn’t have just been petrol


In the Station Hotel he downed the pint with Daddy and his new bezzy ops, after surviving that horror they had decided a firm non aggression pact was now in place. Down the track the miners had just started to get to the area to see what had happened, they were sure to  be pleased when Cain told them the tale of how he had managed to save their train from what looked like some kind of industrial accident. Nothing for several hundred yards was left alive to tell anything different and only the glaziers had done particularly well out of the evening.

Cheers to Andy, Bill, James, Gary, Tim and John for what I consider one of the most cinematic games of anything I have ever played.

Yes I know I am a big kid but, Man jumps from horse to train, girl jumps from horse to train, girl jumps from carriage to carriage, boy throws grenade at train, boy jumps from lorry to train, boy falls from train under lorry, boy jumps from train to horse and falls under horse, boy steals horse, boy kills driver, another boy kills boy who killed driver, points are changed to the right direction, boy and girl get together, girl leaves boy quite literally, commissar accidentally falls from train, tankers jump from track and finally flaming rain covers up all signs of activity.

What’s not to like?