Flames of War Version III Soviets vs Americans

Ok so we decided to do a Version III game before the weekend

MW 1650 points in hold the line. America defended with an armoured recce company vs Soviets mixed Tankovy

The Soviets 10 T26, 10 T34, 10 BA-10, 3 KV-1e, Limited Il-2

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The Americans 2 Infantry in HT, recon platoon, 2 platoons of Shermans and some 105’sIMG_0055[1].JPG

Table had been set up like this before mission was rolledIMG_0056[1].JPG

105’s started on top of an objectiveIMG_0057[1].JPG

An American platoon started dug in around  the other one which was in between the golden domes church and the much more impressive barn to its right. A sherman platoon was in ambush, it was going to be two platoons of shermans in ambush but I reminded the American supreme command that my BA-10 could recce to contest objective and push back the ambush at least 8″. Still one platoon of shermans was still out there

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Plane came in and took out the artillery commander and staff team but all the guns saved, the American company 1IC was camped next to them so Rich preferred the guns to stay

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BA-10’s moved forwards hoping to stop shermans ambushing from the woods and also managed to take out the 2IC

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Ambush reveled and some of the BA-10’s were burning, artillery joined in and more went up as well

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Burning Russians pointed out to the rest of the battalion where the enemy were located, the BA-10’s had been used to store the companys spare supply of aviation fuel ready to turn into vodka so went up well

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Sturmovik came back in and repaid the favour, Rich regretted not putting them in the wood next to his observer as the last one ran

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T34 fire wiped out two guns and the rest ran, the commander looked on at the T34’s and dug his hole a little deeper. If the reserves didn’t come on then he was holding the objective with a single LMG team

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Whilst KV’s and T26’s held the infantry around the far objective the T34’s went on the assault and despite the American commander holding on for a turn they got the objective before reserves arrived to contest it. Victory to the Soviets

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American player is a returning FOW player and I am sure my chaps will get the kicking they deserve at some point in the future but hey a win is a win

 

Team Yankee – Soviets vs Unrecognised State

Game against Reese

My Soviet BMP batalon vs Reese and his Leopard company in an 85 points game.

We checked the missions chart and ended up playing Breakthrough with me attacking.

Soviet forces

HQ BMP

2 x small BMP companies

10 x T72

2 x Shilkas

4 x Gophers

3 x Carnations

1 x Observer BMP

2 x Hinds

 

Unrecognised state forces

HQ Leopard

2 x Leopard

2 x Leopard

4 x Marders with infantry

2 x Gepards with attatched missile teams

2 x Helicopters

4 x Jaguars

Turn 1 my T72 raced towards some woods where two Leopards were waiting, I cross country dashed and ended up out of sight of them. There were two more and the HQ in ambush though that I thought may pop out of the trees and deal death to me. To give my opponent something to think about I sent a unit of BMP down into his other deployment zone. The carnations set up at the back of the table whilst the AA settled in to wait for the airpower to arrive. My two hinds flew in behind the two leopards in the woods that the T72’s had dashed towards. If they survived and the ambush was revealed that could be ten tank shots coming back at me from about 6″ so would be very nasty indeed.

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The hinds managed to hit both tanks in the rear and blew them apart, how delightful to be on a board without any significant AA at the moment.

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Enemy turn they popped the ambush and decided to take out the BMP’s. Most of the infantry survived and ran into the buildings next to one of the objectives waiting for turn six.

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The marders rushed across to the other objective ready to drop off their troops, if my second BMP batalon arrived from reserve before they got dug in they were in trouble.

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The jaguars rolled to come on from reserve on the first roll but then failed to come onto the table all game,  8 points not available to the enemy was a loss they could have done without

As the hinds flew straight to the side of the battle field as soon as they realised Gepards were arriving there was no air targets available. Wanting to get stuck in the gepards shot at and obliterated the lone carnation that was in range. When I say obliterated I mean obliterated

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The T72’s were involved in a very unfair fight with three Leopards, at one point though five were bailed out but critically not destroyed. The two helicopters that came on to the table were knocked out by the Russian AA before they could get a shot in. Move or fire works for me.

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The BMP’s came on and got into a scrap with the marders, the troops had not tried to dig in and had been taking pot shots at the T72’s

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Now came the real turning point, turn six and the objectives were both in Russian hands so the Leopards had to spread out to contest them. This allowed the BMP’s and the remaining T72’s who had survived a break test and had managed to all get back in their tanks.

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Few mistakes were made, I had LMG in my BMP’s which were not actually in the short BMP list. This was more than made up for as the enemy had milans on the marders and was also using them on the ground rather than one or the other.

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Gepards that had started towards the carnations had come back to try to murder death kill infantry but could not get close enough to the objective without dashing to hold it.

RPG, T72 and spandrel fire took out the remaining leopards that had to expose their side armour to get close enough to the objectives and with that the Soviets had it.

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Few points from game

Unrecognised states forces having cross of 2+ and amazing AA and tanks is very nasty and in another mission defending or attacking will be great

Hinds were very lucky to take out two leopards on turn one

Jaguars never arriving

Helicopters getting blasted before they could unload and relatively small size of unrecognised states forces made it easier for the Soviets

Probably bigger than all of that was five T72’s getting bailed but not killed and then surviving a moral test. If they had gone the remaining leopards would have been able to casually roll me up.

Still good game

 

 

 

 

Team Yankee – Saviours of the World vs Brits

First game of TY today, my Soviets vs James and his Brits

Now it must be said that the British were let down badly by their logistics department as many of the shiny toys have yet to arrive.

I used a T72 Batalon with

HQ

2 x T72 companies

1 x BMP-2 Company

2 x Shilkas

2 x Gophers

2 x Hinds

Maggies finest were I believe a Chieftain company

HQ

2 x Chieftain platoons

1 x Mech platoon

1 x Swingfire platoon

2 x air landing platoons

4 x Lynx attack helibobs

 

We set up the table then rolled for mission, I ended up attacking and had to get to one of the two objectives that would be live on turn 6

James placed his in the middle of the Wood in his deployment area defended by a platoon of chieftains and his company HQ. In front was a platoon of PBI and a unit of swingfire armed lads were hiding in ambush. I placed my objective just at the end of the strip of trees near the houses.

After very carefully looking at the table and deliberating about which was the bast tactic to use I of course decided to charge forward all T72 blazing whilst the BMP-2’s bombed down the road as fast as they could.

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My shilkas and gophers were to hide behind the blue building ready to deal death to the air landing guys and try to get some cover from the reserves that were going to start coming in from the top right corner.

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The Hinds set off to get some kills on the tanks in the wood safe from the swing fires as they were in ambush so couldn’t get me till James’s turn.

As ever an all or nothing approach was the way forward.

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The BMP’s went on a road dash

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Whilst all the tanks rolled forward and started shooting, needing sixs to hit it took all the tanks and the hinds to kill two Chieftains causing the third to bottle it. Not a bad turn

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First set of reserves arrived for the British and the T72 commanders waited to see who would not be going back to Olga on the farm.

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The chieftains in the woods managed to kill a T72 and bail a second and the three in the cornfield took out another two. The swingfires easily finished off the Hinds, the chieftains had decided not to try to use their AA the previous turn as it would have simply removed their gone to ground status.

The BMP’s let out the infantry to surround the objective then went off to help the worried looking T72 company trying to hold off the reserves.

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Meanwhile the other T72’s were trying to finish off the Chieftains and also take out the swing fires that had arrived at the edge of the wood. If I could kill them off before they fired things would look grim for the Brits. Aha says I rolling a handful of dice, Ho Ho says James as they all miss

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Well known for their good manners the Brits then also let rip and missed all the T72’s in front of them. On the flank the three Chieftains made a better job of it taking out two T72’s, now down to just two left, and also took out two BMP’s and bailed a third.

Maybe the woods would not be ours just yet

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I had not realised that not all of the Lynx’s were attack helicopters so was surprised when these two landed behind my AA assests ready to let out a platoon of bad lads.

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The Shilkas turned their turrets whilst the Gophers moved to hide from the helicopters, the shilkas radar were confused by the low corn field and only tow out of twelve shots hit and no damage was done at all.

A good turn of shooting saw the British commander and two swing fires ablaze for the loss of one more T72.

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With no more reserves arriving the chieftains took out a T72 making the company run but not until they and the BMP’s had thinned the numbers out a little. Unfortunatly the plucky brit held on.

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The British infantry defending the woods has sent off their transports to harass their Soviet counterparts on the second objective, Cains lads had left their entrenching tools at home and had been unable to dig in so took a number of hits and a few casualties.

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With the woods about to fall and the BMP’s taking out the last Chieftain the Brits capitulated deciding the remaining infantry were likely to be given the run around by the BMP’s and T72’s whilst the reds remained on an objective waiting for turn six to come around. As all the AA assets were still alive any helicopters would have a hot welcome when they came to play.

It is he was also going home as it was his turn to make tea.

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As the British commander was marched into captivity he was allowed to keep his supplies of tea, we are not barbarians after all.

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Conclusions, either

A – I am a tactical genius with a grasp of tactics that Alexander of Macedon would be proud of and soon all of Europe will be liberated from their capitalist overlords.

or

B – Hampered by the lack of support choices that are delayed somewhere we are told and the fact that I would not have been able to specifically set up the table and choose a better mission if I had been able to. Road to the objective, half the brits in reserve and decent cover for my infantry and AA teams.

Liked the game so James did his job of keeping me interested.

Still don’t like it as much FOW but at least I am playing now.

 

 

 

 

 

 

Flames of War LW Strelk vs FJ

After several months of playing Early and Mid War me and Colin, impresario of Janco Toys and long time enemy of the glorious forces of the Red army decided to play a game of Late War.

In truth I always struggle more with my beloved Russians in LW than in EW or MW so I asked if we could do more LW games.

We played pincer and as we both had infantry forces we rolled to see who would attack and who would defend, Colin rolled to attack.

Red Army Hero Strelkovy Polk

HQ

2 x Strelkovy companies

3 x IS-2 1944

4 x SU-100

4 x T34/85

Priority IL-2M

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FJ Company

HQ

2 x FJ platoons

1 x HMG platoon

3 x Pak-40

4 x 150mm Artillery, i normally hate these guys

2 x Jagdpanthers

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Table with a rather modern petrol station, TY is in full effect in Janco’s at the moment. It was laid out a little oddly with massive gaps on each side but we decided to leave it as it was. Would have been interesting if we had rolled a lengthwise mission.

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I had the 2 Strelk companies on the table, one dug in around an objective and the other close enough to come to their assistance but still able to dash to the unoccupied objective if needed. The SU-100’s were in ambush hoping to take out the Jagdpanthers and because it was mobile reserves my IS-2 and T34 platoons were in delayed reserve.

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The Germans had the artillery ready to blast me to death, two platoons of FJ and the MMG that I was sure were just going to rush the closest objective. The Jagdpanthers on the edge of the deployment zone gunning their engines ready to try to get down to the other objective and wait for my reserves.

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Game on, the JP and an FJ platoon made a move to start the rush for the far objective whilst the MMG made towards the edge of the wood ready to get shots off later in the game. The second FJ stayed put, not sure why but this was a mistake my opponent later regretted. Artillery took a pot shot at the Strelk to the side of the rather spiffy church but did nothing. The Paks waited for my reserves to arrive.

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Turn one for the Red Army and in came a single plane and up popped the ambushing SU-100’s. They took out one of the JP which was a relief as I had no doubt I could take out everything else but worried a little about the AT16 tank hunters. Plane managed to kill a single base of infantry but bounced off the top of the JP. The FJ were pinned however.IMG_0640[1].JPG

Turn 2 for the Germans and the FJ failed to unpin which was nice, the MMG moved a little further forward and the JP moved slowly to keep itself in cover. Artillery bailed a couple of SU-100. The second FJ now moved forward.

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Turn 2 for the Soviets

Planes came in and hit the FJ in that had just started to move and the SU-100’s moved a little to try to get into a position to get at the JP. Two of them failed to remount. I had to move a couple of stands of infantry to ensure the plane could come in but as they were behind a wood I thought they were fairly safe and I needed to do something to the FJ as they looked like they would roll the objective, live from turn 6, and I would then need to re capture it. Took out one stand and an MMG leaving them both pinned.IMG_0643[1].JPG

Turn 3 for the Germans and the FJ in the built up area stayed pinned again, everyone else unpinned. The pinned FJ made for the cover of a building and the assault on the woods began. The JP went off and hid again, Colin was worried about either the SU-100’s of the soon to arrive reserves getting a flank shot.

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As me Hero Strelk pass skill tests on three’s this would be bloody with two forces in effect Fearless Vets in the assault, I hoped my batalon commissar would give me the edge. Also I could afford the losses as due to the slow moving force trying to get to the other objective I had left my second company of infantry ready to come over and give a hand if needed.

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After a few rounds of scrapping and despite some rolls such as the above, white were my dice the purple my enemies, it ended like this. With a single base of FJ and and the commander of the MMG left alive both of which passed the test to stay. My Strelk also passed their test and stayed on the table.

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Turn three for the Hero’s of this match and first off a roll for reserves, non. Needed to hold off the JP for another turn. Plane came on and did little other than a stand and a pin on the lads who had decided a corrugated iron hut was a safe place to be.

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After the plan left they pulled back the roof to give more protection.

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Turn four and the Germans were in trouble, the JP and FJ from the tin hut who managed to unpin for a change moved closer to the objective. It would be time to move my second Strelk soon if the reserves did not arrive.

Due to a rush of excitement the camera man forgot to take a few pics, he will be re educated. The IS-2’s came on an took a pot shot but moving with rate of fire 1 meant I missed. The German artillery bailed out one but being fearless they got back in again.

Turn five the German Commander and 2IC picked up the last of the FJ near the wood and went for it again. Unfortunately before they got there the second Strelk moved into the woods and took the fight to the enemy, they were going to go after the artillery and ATG’s but for once the inner Orc was quietened and they stayed hidden in the wood. The SU-100’s moved to hold the second objective in case the JP moved towards it.

JPs killed a T34 and bailed another and the SU-100 that could see the JP and the IS-2s all missed.

Last turn of the game the T34’s, IS-2’s and an SU-100 shot at the infantry and the JP with the plane managing to take out the JP. Plane def my Hero of the Soviet union this time.

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With that the game was called as the last couple of stands of infantry were not going to get to the objective and now the remaining Russian assets free from the tyranny of the JP were pretty much free to hunt down whoever they wished.

Observations

The FJ were ideally suited to defending and the Strelk to attack so of course we rolled the opposite. The IS-2’s are great at getting hit with TA2 and FA11, terrible at actually managing to hit anything. The T34’s without H&C are good but you don’t get many of them. Plane had a great time as enemy had brought no AA.

If the Germans had rushed the objective in the woods or had not spent so long pinned and moved to the other objective it may have been tougher.

Good game and a win to the Soviets in LW so mission quite literally achieved.

VBCW 07:50 from Wombwell

“NO I SAID A PINT”

Cain couldn’t believe how loud the explosion was and that his ears were still there to ring.
The Ersatz Bolshevik at the bar gave up and ordered a pint for him, when he brought it back to Cain he placed it on the table and crashed back into his seat.

At least the bar was fairly cool seeing as every window in the place was smashed, he glanced outside and could still see pools of fire where the burning rain had dropped.

How on earth had it gotten to this……………….

Game 27 of our VBCW campaign

Raid on a train
Each player had either eight men/ladies in a truck or seven cavalry. Most players went with Cavalry.
Rules used were modified BA but with one dice per man/woman.
After painting up my first 28mm horses the despicable Andy, genius behind our part of the VBCW universe decided I would actually ride in the train so back in the box they went.

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Mission I heard was get the train back to the sidings whilst the rest of the gang tried to hijack it to get the supplies, thoughts on what constitutes a train went through my head.

The train currently consisted of the engine and tender with two tankers of fuel, possibly some of Petrov’s home made vodka possibly something less flammable like petrol. At each end was a coal hauler that had been converted into a flatbed gun platform.

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Random cards were drawn and went to a random player on a D6 roll off, Cain couldn’t have written a better on himself

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No sooner had the game started and cavalry units came on from all sides, it looked like a story from the pulp magazines of the wild west, in the far distance a truck burst out of cover.

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Gunfire let rip but was hit or miss, pardon the pun, as everything was bouncing around either on a horse or something with more horse power so to speak.

The BUF forces closed on the rear of the train where machine gun and rifle fire held them off, up in front a gang of unknown maniacs in a lorry charged forwards and several occupants could be seen with grenades and molotovs. From out of the bushes to the top left hand side came a unit intent on blocking off the train and an unholy alliance was joined between them, some fake Bolshevik types and the young ladies from the finishing school. The young ladies had left their hockey sticks at home in preference for lances they had obviously found laying around in the school theatre.

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Blury pics due to the high speed of the train, 4″ movement per turn with -1″ on a D6 roll of 1-3 and +2″ on a 4+, with the first red dice of the turn I drew always being allocated to the train and a number of 4+ rolled it started to head up track. A random turn length dice also added to the bag came out fairly quickly on a number of turns which also helped our brave hero’s dash forward. Dash may be going it a bit as an infantry man could walk faster than the train but what the heck we wanted chaos and battle not trainspotting from afar.

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Brave guys and gals started assaulting the train, which due to it counting as a defended obstacle and everyone being inexperienced left several dead train riders and an equal amount of riderless horses. Others jumped aboard in undefended places, needing a 5+ to jump on board, once on the roof they started heading towards the locomotive. A few were left winded on the ground.

Whilst troops continue to close in from all sides up ahead two men get to the points intent on changing them forcing the train from its intended direction of travel. Being a borrowed coal transporter Cain hoped it would get past the points before they managed to change them as he didn’t want to end up being diverted to the coal yard explaining why large chunks were missing from old Bessie. Those same chunks were being taken to Butchers scrapyard by Anastasia. During most of the game Andy the GM looked on bemusedly from the side lines, no doubt wondering if just once everyone would play the mission as written and not just ignore it and start blasting away at everything that came close. TBH for once there was little crossfire and double dealing with most firepower being aimed at the train.

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The BUF who were loosing men fast decided to start taking pot shots at the tankers now leaving the crew in the rear flatbed covered in a horrendously foul and stinging fluid, perhaps it was Petrovs finest anyway. Whatever it was all cigarettes were immediately thrown over the left side of the wagon, we were not told how many shots were needed to potentially cause an explosion.

So far the points would not budge, no 5’s rolled, so the train was on track………or was it?

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Fed up of sitting in the front wagon getting grenades thrown at him Malek jumped onto the lorry to fight back, a grenade had just blown up the field piece which turned out good newsfor the escape plan. It has previously hit the track by scattering off its aim point and damaged it, we use a system whereby someone shouts out if inches or centimeters are to be used to guess the aiming point. This is complicated further by swapping between centimeters and inches, even then it scatters. Try guessing a range to something in cm’2 minus 8 inches doubled in a few moments, no wonder my poor lads have hit their own tracks and even one of their own trucks once.

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The guys at the points had now managed to change them and looked on smugly. They obviously were not used to train tracks as unknowingly the points had been set up in the wrong position when the terrain was placed on the table, Cain grinned manically and roared with laughter as they had now set the train right where it wanted to go. It’s true check the pics of the tracks before and after. I am ashamed to say I did laugh mightily but everyone knows I am a poor winner.

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The non bolshie and the lady who had worked together to uncouple the train grinned at each other as they finally got it to part, a few had fallen to their deaths trying. This blossoming love story turned sour as they realised that they were on opposite sides of the break and slowly moved apart as the train sped off and the now un-powered back half of the train slowed down. It should be noted the girly one was waving her hat as they parted, some wondered at her true feelings.

Tim’s lads in the lorry had just managed to get their truck into reverse, following a bad run of cards that caused it to stall, they now regretted it as they were speeding away from the tankers

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Bill had managed to climb aboard and break into the cab and shot the driver in the back in a dirty trick only he could be proud of. Bill was surprisingly quiet throughout no doubt confused not to have a number of troopers in drag as usual.

The BUF realising they had very few men left now decided to take up rustling instead of train robbery, this was turning into a great episode of Westworld.

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Cain narrowly missed death as a bullet from the truck struck the man next to him, thanks to the card from earlier, he made a jump to get to the loco that was now speeding helplessly towards the buffers. Misjudging the gap he fell from it but landed on his feet and made for the safety of some bushes, heroic leap to save the train or cowardly attempt to save his own scalp maybe we will never find out.

Two more of his men tried it, one was shot by our lone love bird but the other hung on edging closer to the black hat that had killed his mate in the cab. The train was now judged to be out of control as the driver had fallen on the lever when he was shot in the back.

The train survived a 5+ roll to derail where the artillery piece had damaged the track and sped on towards a very solid looking siding.

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As the tankers were about to be taken and the guys in the back had been told not to let it fall into enemy hands they turned the machine gun around to make good on their orders. Four shots needing a 4 and obviously nothing. Four hits we were now told were needed to potentially set one of the tankers off on a 5+.

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Getting carried away in the moment one of the last surviving guards tried to jump onto one of the BUF riding past the now nearly static wagons. Obs a miss and onto the floor he fell surviving the fall but dying shortly after under the horse, he did manage to take out some BUF so his dear old ma will still be proud of him.

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Cains last man on the loco managed to kill the black hat, get into the cab and slow it down enough to make it stop a nats nads from the buffers. That is no photo shopped image, he manged to get it slowed down 8″, 4″ then 2″ per turn and brought it to a dead stop just as shown. Realising they were in deadly peril the two opposing militia members left on this side had stopped shooting at each other, eventually, allowing them to concentrate on slowing the out of control train.

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As Cain looked on from the cover of the treeline he was pleased to see the locomotive had made a perfect stop beside the station, he watched as who from this distance looked like Daddy Two Feet stepped onto the track and squared off with one of the traitors to the cause. A high noon shoot out was obviously going to take place as it was clear neither man fully trusted the other now the immediate peril was over.

Glancing back Cain saw there were actually more of his lads left alive than the enemy and there was a good chance to get the tankers back, he decided he had to try to stop the fools killing each other at the station or at least club the scum from behind to save Daddy who he was sure was about to blow off one of his own feet so they could go back. He had just started towards them when there was a huge explosion and noise so loud he thought it would rupture him completely, fortunately he did not have time to ponder on this as he was lifted from his feet and thrown several feet away. As he stared vacantly into the sky he was amazed how pretty the rain looked as it flamed down from above and landed in perfect pools of death around him.

That couldn’t have just been petrol

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In the Station Hotel he downed the pint with Daddy and his new bezzy ops, after surviving that horror they had decided a firm non aggression pact was now in place. Down the track the miners had just started to get to the area to see what had happened, they were sure to  be pleased when Cain told them the tale of how he had managed to save their train from what looked like some kind of industrial accident. Nothing for several hundred yards was left alive to tell anything different and only the glaziers had done particularly well out of the evening.

Cheers to Andy, Bill, James, Gary, Tim and John for what I consider one of the most cinematic games of anything I have ever played.

Yes I know I am a big kid but, Man jumps from horse to train, girl jumps from horse to train, girl jumps from carriage to carriage, boy throws grenade at train, boy jumps from lorry to train, boy falls from train under lorry, boy jumps from train to horse and falls under horse, boy steals horse, boy kills driver, another boy kills boy who killed driver, points are changed to the right direction, boy and girl get together, girl leaves boy quite literally, commissar accidentally falls from train, tankers jump from track and finally flaming rain covers up all signs of activity.

What’s not to like?