Team Yankee US vs West Germans 80pts

More practice for the US using max Air Power in lieu of MBTs, and my first ever game vs West Germans!

The US forces

Having gone full circle on my tweaks, I’ve put the Artillery back in and shored up my 3 Mech Inf platoons at the expense of ITV Platoons (not missed at all!).

Mech Infantry Formation 1
HQ 1
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7
1 M106 Mortar x 3 3
1 ITV x 2 3
1 ITV x 2 3

Support
1 VADS x 4 6
1 Cobra x 4 14
1 A10 x 4 20
1 M109 x 3 with Bomblets 8
FIST 1

10 Total platoons 80

The West German Forces

I was hoping Jimmy would opt for some Leopard 2s and he didn’t disappoint.

M113 Formation

1 x HQ – 1pt

M113 Platoon – 7pts

M113 Platoon – 7pts

Leo 1 Platoon – 9pts

6 Gepards – 15pts

Luchs – 1pt

Marder Formation

1 x HQ – 1pt

1 x Marder Platoon – 7pts

2 x Leo 2 – 22pts

3 Mortar Platoon – 3pts

3 x Jag 2 – 5pts

2 Luchs – 1pt

1 x Observoer – 1pt

80pts total, 10 Platoons.

 

The Mission and Setup

Using the expanded missions selector, I went for Hasty Attack and Jimmy chose defence.  The dice gave us Hasty Attack with me as the attacker.

Hasty Attack

I pushed my Mortars, 2 sets of ITVs, Mech Platoon and VADs into reserves, and we set up.

I then removed the centre objective.

IMG_4206

Turn 1 – US

I was able to bring reserves immediately so brought my 3rd Mech Inf Platoon on in centre table.  My A10s decided to gloryhog a battlefield elsewhere.

With very little lines of sight on my right due to the Bocage hedge, I concentrated on trying to get rid of some Gepards.  Dropping smoke in front of my Cobras to protect them, I threw my artillery, 4 Dragon shots and Cobra shots at the Gepards, netting only a single kill.

IMG_4207
Cobras take down a single Gepard

IMG_4208

Turn 1 – Germans

Jimmy moved his Gepards into range and opened fire on my Cobras with 3 of them.  Due to the smoke pushing him to 6s to hit, he was only able to down one.  Other firing from buildings etc proved ineffectual against my dug in infantry.

IMG_4210
Gepards fire through the smoke line to down a Cobra

Turn 2 – US

The A10s were still unavailable, but I was able to reinforce with my VADS, bringing them on my right flank to push against the Marders there.

With my Cobras in the range of 3 Gepards, I had to make a decision whether to retreat into loiter or assume I can kill the 3 Gepards.  I chose the latter option.

IMG_4212
Dragons fire down range on the exposed Gepards

My Dragon teams were able to kill 1 Gepard and bail another, leaving only 1 able to fire upon my Cobras but 3 being in range of the Cobras in return.  I took the gamble…

And the solo Gepard was able to down all 3 Cobras with 5 dice of AA fire…!

IMG_4213
The hero Gepard Gunner surveys the helicopter-free horizon

Turn 2 – Germans

Jimmy broke his Leo 2s out of ambush to attempt to break my Bocage line.

The firing started with his Milan teams taking out a VADS, and his Leopard 2s scoring 3 lucky hits on my M113s.

IMG_4215

IMG_4216
Ace shooting from the Milan team…..

IMG_4217

IMG_4218
3 5+ hits on 4 dice! Boom….

The rest of the German Fire was directed on my Infantry to little effect.

Turn 3 – US

No A10s, so I move on an ITV platoon and set to finishing off the Gepards prior to the A10s hopefully turning up at some point!  Finally, some good rolling does the job.

IMG_4222
The highly under-rated Dragon teams take down the last of the Gepards

In my excitement, I completely forget to fire my VADS at the Marders on my right.

Turn 3 – Germans

Jimmy receives no reinforcements so proceeds to punishing my mistake on the right, taking out my VADS in short order and softening up 2 of my Mech Platoons.

IMG_4225
Marders on the prowl….

IMG_4226

Turn 4 – US

The A10s finally showed up!  This was as simple as rolling 2 4+’s on 4 dice, how hard can it be….

IMG_4227
Mavericks away!
IMG_4229
1 hit, 1 kill…

The remaining Leo 2 made his morale check, so the A10s still had  work to do.  On my left, the artillery pin the Mech Inf there but inflict no casualties and I’m starting to think about pushing for that objective.

Turn 4 – Germans

Jimmy, still unable to bring any reinforcements to bear, pushes all the machine guns he can find against my Infantry line to attempt to break it.  He succeeds in a pin but no casualties.

IMG_4233IMG_4234

Turn 5 – US

I move on another platoon of ITVs as the other platoon fires on Jimmy’s remaining Leo 2.  The beast ignores the hits.  My Dragons across the 3 Platoons fire shots into his M113s and Marders, inflicting heavy damage.

IMG_4235IMG_4236IMG_4237IMG_4238

Turn 5 – Germans

Jimmy continues to suffer from terrible reinforcement rolls but gets his auto-pick, deploying his Leo 1s mid-table.  He is able to destroy 1 ITV each from both platoons in the hedge line, forcing tests on both.  1 runs whilst 1 remains.

Turn 6 – US

No A10s again, and my Dragons continue to kill kill kill.

IMG_4241
1 Leo 1 dead….

 

IMG_4243
2 Leo 2s dead…
IMG_4244
…and finally scratch the Marders!

Turn 6 – Germans

Jimmy just cannot kill the Infantry…

IMG_4246

IMG_4247
Pinned but still kicking!

Turn 7 – US

The Glory hogs are back!

IMG_4250
Still only one hit on 4 dice needing 4+….
IMG_4251
…But it doesn’t matter, Leo 2 dead!

Elsewhere, the Marder HQ transport is finally put to death along with the last Leo 1.

My infantry platoon on the left mounts up and heads for the objective in the woods, defended solely my a small German Infantry Platoon.

Turn 7 – Germans

With nothing else left to try, Jimmy throws his M113s into assault.  2 bog and the remaining 2 are repelled by LAW fire.

IMG_4255

Turn 8 – US

The A10s return, looking to clear the left objective for my advancing infantry.  They kill 3 infantry teams and destroy a Luch whilst bailing the second.

IMG_4256
BRRRRRRRRRTTTT!!!!

IMG_4257

On my right side, my Infantry finish off the M113s.

IMG_4258

Turn 8 – Germans and Onwards

At this point there’s no chance of the Germans breaking my Infantry line on the right, and my M113 supported Platoon on the left has 3 teams of infantry between them and the objective, so Jimmy concedes.

However, if we had been playing tournament we would have timed out around turn 5ish, giving Jimmy a 4-3 win.

Conclusions

I’m still kicking myself now for not loitering the Cobras on Turn 2, as they’d have had a big effect throughout the turns after the Gepards were destroyed.

The Bocage line on the right effectively neutered almost all of the German firepower – without it, I would have been stuck in foxholes the whole time.

I needed to push much earlier on the left – as soon as my 3rd platoon arrived on the 1st turn they should have gone for it.

Good game!

Team Yankee – US vs Brits 80pts

A different opponent this time, but more Brits…..

Forces

US

I made some minor tweaks again…

Mech Infantry Formation 1 
HQ 1pt
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7pts
1 Mech Platoon (3 x Rifle Bases, 2 x Dragons Teams, 3 x M113 APC) 4pts
1 M106 Mortar x 3 3pts
1 ITV x 2 3pts
1 ITV x 2 3pts

Mech Infantry Formation 2
HQ 1pt
1 Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7pts
1 Mech Platoon (3 x Rifle Bases, 2 x Dragons Teams, 3 x M113 APC) 4pts
1 M106 Mortar x 3 3
1 ITV x 2 3pts

Support
1 VADS x 4 6pts
1 Cobra x 4 14pts
1 A10 x 4 20pts
FIST 1pts

12 Total platoons 80pts

Facing me were the Brit Infantry… en masse!

Brits

Mech Formation

Mech HQ 1pts

Mech platoon+Milan 9pts

Mech platoon+Milan 9pts

Mech platoon 7pts

Milan section 4 pts

Spartan mobile Milan section 4pts

8 mortars 4pts Scimitar recce troop 4pts

Support

8 abbots 12pts

Support Airmobile platoon 7pts

FV432 FOO 1pt

4 Rapier 6pts

4 TOW Lynx flight 12pts

 

Mission and Setup

James went for the hasty attack whilst I went defence, so we ended up with Fighting Withdrawal with James as the attacker.

Sketch

Turn 1 – Brits and US

James started his advance, mostly dashing transports towards my objectives and dropping a HUGE smoke line on my left flank to prevent me hitting the transports there.  His only shooting potted a single Mortar team.  I countered with my air assets and VADS using smoke cover.  Annoyingly he was still able to take down a Cobra despite needing 7s to hit, and my A10s failed to destroy the transports.  I was forced to use my VADS to blow up the transports rather than getting to fire on the infantry…

On my left, I was able to take down a couple of transports thus slowing his advance.

2017-07-23 Team Yankee Lee vs James (10)2017-07-23 Team Yankee Lee vs James (11)2017-07-23 Team Yankee Lee vs James (12)2017-07-23 Team Yankee Lee vs James (13)2017-07-23 Team Yankee Lee vs James (14)

Turn 2 – Brits

On my left, James’ dismounted Infantry made REALLY short work of my VADS.

2017-07-23 Team Yankee Lee vs James (17)

On my right, TOW Helos and track mounter ATGMs took out a unit of ITVs and finished off my Mortars, whilst his unpinned infantry advanced.

2017-07-23 Team Yankee Lee vs James (18)2017-07-23 Team Yankee Lee vs James (20)2017-07-23 Team Yankee Lee vs James (21)

It was fair to say at this point the Brit advance was going to plan.

2017-07-23 Team Yankee Lee vs James (16)

Turn 2 – US

I threw what I could into breaking the Infantry advance.  The A10s didn’t present themselves for use.

On my left, I could only succeed in pinning the Infantry at the cost of 1 Cobra.

2017-07-23 Team Yankee Lee vs James (23)2017-07-23 Team Yankee Lee vs James (24)

On my right, we were moderately more successful, being able to take out 4 teams of infantry mainly with my M113s despite them being in bulletproof cover (yay .50 cals!)

2017-07-23 Team Yankee Lee vs James (25)

Turn 3 – Brits

James’ hatred of M113s and .50 Cals shone through, with him schything through 2 units of them.  His push on my right faltered a little as his troops were enjoying the Bulletproof cover for a little while longer.  In the centre table woods, Scimitars began picking apart my Mortars and M113s hidden in there.

2017-07-23 Team Yankee Lee vs James (28)2017-07-23 Team Yankee Lee vs James (27)2017-07-23 Team Yankee Lee vs James (29)2017-07-23 Team Yankee Lee vs James (30)

Turn 3 – US

I withdrew my ITV unit from the woods.  My turn 3 must have been really mediocre, as I took no photographic evidence of it whatsoever (or the records have been redacted – who knows! 🙂 )  I do know I lost another Cobra and the last one run off though, and that the Brits on my left flank were pinned…

Turn 4 – Brits

On my left the Brits were unable to unpin and shifted sideways to gain cover.

2017-07-23 Team Yankee Lee vs James (33)

2017-07-23 Team Yankee Lee vs James (34)

On my right, James sprung another Infantry platoon from the transports that had slowly picked their way over the hill and occupied the house directly adjacent to the objective.  Fire poured in and took out the 2nd ITV squad and pinned Black Platoon.

2017-07-23 Team Yankee Lee vs James (37)2017-07-23 Team Yankee Lee vs James (35)2017-07-23 Team Yankee Lee vs James (36)

Turn 4 – US

I withdrew my A10s as their usefulness against infantry was proving to be limited.  On my left I poured fire into the Infantry there, whittling their numbers.

On my right my fire was virtually ineffectual due to Bulletproof cover etc.

2017-07-23 Team Yankee Lee vs James (39)

Turn 5 – Brits and US

On my left, James landed his Air Company Helos to prepare to support the assault.  He pushed forward with the remnants of his rallied platoon and attempted to assault my foxholes.  They were forced back and suffered casualties on the way, thus forcing a morale test which they promptly failed.

2017-07-23 Team Yankee Lee vs James (41)

On my right things were going better for the Brits, killing several Black Platoon teams and forcing them off the objective with assaults.  In my turn, I was unable to take down any of the advancing forces.

2017-07-23 Team Yankee Lee vs James (42)2017-07-23 Team Yankee Lee vs James (43)

Turn 6 – Brits and US

The final move for James was storming a Scimitar through the woods into my platoon on the centre objective, forcing them off it.

2017-07-23 Team Yankee Lee vs James (45)

This gave James 2 objectives secured, and with me only able to remove 1 and unable to advance on the other it was game over.

2017-07-23 Team Yankee Lee vs James (46)2017-07-23 Team Yankee Lee vs James (47)2017-07-23 Team Yankee Lee vs James (48)

Win to the Brits!

Thoughts

This wasn’t a nice list to take on; Brit infantry is an absolute nightmare to fight in attack or defence, and there weren’t really any ‘juicy targets’ to send the A10s after.  My Mech Infantry actually stood up better than I thought they would, and it was a tense game throughout.

Cheers James!

 

 

Team Yankee – US vs Brits round 2

Colin was spoiling for another pop at my 80pt US list, and I needed the practice, so we rolled some dice once again.

The US – 80pts

Mech Infantry Formation 1
HQ 1pt
1 x Mech Platoon (4 x Rifle Bases, 3 x Dragons Teams, 4 x M113 APC) 6pts
1 x Mech Platoon (4 x Rifle Bases, 3 x Dragons Teams, 4 x M113 APC) 6pts
1 x Mech Platoon (4 x Rifle Bases, 3 x Dragons Teams, 4 x M113 APC) 6pts
1 x M106 Mortar x 3 3pts
1 x ITV x 2 3pts
1 x ITV x 2 3pts

Support
1 x VADS x 4 6pts
1 x Cobra x 4 14pts
1 x A10 x 4 20pts
1 x M109 x 3 with Copperhead and bomblets 11pts
FIST 1pt

10 Total platoons – 80pts

Col, erstwhile owner of Janco Toys, brought the Brits to bear.

Colin’s Brits

Support

(12) 4 x Lynx TOW Helicopters

(6) 4 x Tracked Rapier SAM

Formation

(21) 3 x Chieftain tanks with armour upgrade

(9) FV-432 Infantry platoon

(9) FV-432 Infantry platoon

(7) Lynx Airmobile Platoon

(4) 4 x Scimitar RECON tank teams

 

(4) 4 x Scimitar RECON tank teams

(7) Airmobile Team

Total 79pts

The only changes from the last game were that I dropped a dragon team to take bomblets, and Colin dropped a Milan Unit to take more Scimitars.

We ended up with the Hasty Attack mission, with me as attacker.

Sketch

Turn 1 – US

I decided to launch my attack on the objective in the woods on my right.  As Colin had placed his AA in Ambush, my Helos headed into Loiter.  My A10s failed to turn up, so I pushed forward with a ground based assault with my reinforced 3rd Mech Inf unit supporting my 2nd.

2017-07-22 Team Yankee Lee vs Colin (9)

My other Mech Inf moved to protect my objective (I dropped a rollock here and should haver deployed them on it in Foxholes).

Turn 1 – Brits

Colin moved his Scimitars into position and opened up on my advancing Mech Inf, destroying an M113 from each unit and pinning them.

2017-07-22 Team Yankee Lee vs Colin (13)2017-07-22 Team Yankee Lee vs Colin (14)

Turn 2 – US

1 of my 2 pinned Mech Inf units unpinned.  The Dragon teams successfully blitzed from their transports and destroyed a Scimitar and pinned another, whilst the Rfile teams advanced towards the objective and laid down fire into the entrenched Brit troops with no effect.  The pinned unit fell back to the hill.

2017-07-22 Team Yankee Lee vs Colin (18)

Turn 2 – Brits

Seeing that the ojective was under threat, Colin dashed his APCs into tactical range.  His infantry gunned down 2 Mech Inf Teams in the woods.

2017-07-22 Team Yankee Lee vs Colin (19)

Turn 3 – US

Once again my A10s were unable to assist, so I set to putting more pressure on the objective with the tools I had.

Firstly, I was able to blitz on an ITV unit with a line of sight on one of his AA batteries.

One shot, one kill…

Smoke was dropped to cover my Cobras and third platoon’s advance….

…I lost another Cobra.  The last one was unable to inflict any damage, the only positive being that the last one didn’t flee!

Turn 3 – Brits and onwards

Col was able to squeeze a few shots past my Smoke wall and knock out some M113s, pinning my platoon.

2017-07-22 Team Yankee Lee vs Colin (29)

On my turn, I was unable to unpin either pinned platoon and may attack completely stalled, despite taking out a couple more teams of Infantry.

Once Colin’s Air reserves arrived, it was all over….

2017-07-22 Team Yankee Lee vs Colin (32)2017-07-22 Team Yankee Lee vs Colin (33)

Results and thoughts

Win for the Brits!

Rolling a record 5 1s in a row for A10 usage, and being unable to unpin my Infantry completely stalled my attack.  My HQ should have been up with the first infantry push where he would have had an impact.

Colin played a strong game despite being unable to make any reinforce rolls until he was guaranteed them (turn 5).

Good game!

 

 

Team Yankee – US vs Brits

2017-07-19 Team Yankee Lee vs Col (1)

With the UK GT up and coming I’ve been trying to figure out a way to take on NATO MBTs.  Whilst the performance of the Abrams almost always does my proud against WARSAW, they usually get piledrived by Chieftains and I’ve yet to face Leopard 2s – suffice to say I expect to lose that gunfight.  So time for something different…

The US – 80pts

Mech Infantry Formation 1
HQ 1pt
1 x Mech Platoon (4 x Rifle Bases, 4 x Dragons Teams, 4 x M113 APC) 7pts
1 x Mech Platoon (4 x Rifle Bases, 3 x Dragons Teams, 4 x M113 APC) 6pts
1 x Mech Platoon (4 x Rifle Bases, 3 x Dragons Teams, 4 x M113 APC) 6pts
1 x M106 Mortar x 3 3pts
1 x ITV x 2 3pts
1 x ITV x 2 3pts

Support
1 x VADS x 4 6pts
1 x Cobra x 4 14pts
1 x A10 x 4 20pts
1 x M109 x 3 with Copperhead 10pts
FIST 1pt

10 Total platoons – 80pts

Col, erstwhile owner of Janco Toys, brought the Brits to bear.

Colin’s Brits

Support

(12) 4 x Lynx TOW Helicopters

(6) 4 x Tracked Rapier SAM

Formation

(21) 3 x Chieftain tanks with armour upgrade

(9) FV-432 Infantry platoon

(9) FV-432 Infantry platoon

(4) FV432 Milan Section

(7) Lynx Airmobile Platoon

(4) 4 x Scimitar RECON tank teams

(7) Airmobile Team

Total 79pts

Mission and Setup

We both went defence choice so rolled up Encounter.  I got pick of the table side and went for the one with a reasonable amount of cover.  I chose 2 platoons of Mech Inf, my A10s, my Cobras and M109s to start on the board.  Colin chose his Rapiers, 2 platoons of Mech Inf and his Scimitars.

A marked up Pic showing units in yellow and the objectives in red…

Inked2017-07-19 Team Yankee Lee vs Col (2)_LI

Turn 1 – US

We rolled off and I secured the first turn… not my ideal plan as it meant I couldn’t fire my artillery (planning a smoke bombardment to cover my Cobras attacking the AA).  However, I did secure the use of the A10s for the turn so I had to go for it…

2017-07-19 Team Yankee Lee vs Col (8)

With Colin not securing the objective with any Infantry, I rushed the location with all my Air units and a platoon of Mech Inf.

I fired with the Cobras first, with Colin electing to fire 2 Rapiers only.  Needing 6s, he fluffed all 6 shots.

With 12 shots on the unit, I hit well but Col also saved well; I only bailed one so would have to use the A10s to clean up.

Col fired his last unbailed Rapier, hitting twice.  I failed one save but he was unable to make his FP.  The A10s then cleaned up, leaving 3 Rapiers dead and 1 bailed.  They promptly failed their morale test and the last Rapier was spiked.

2017-07-19 Team Yankee Lee vs Col (7)

On the other side of the board, I measured my other Mech platoon into buildings (the barn and smaller houses) to give my Dragons good shots and sat back and waited…

2017-07-19 Team Yankee Lee vs Col (9)

Turn 1 – Brits

2017-07-19 Team Yankee Lee vs Col (11)

Col’s Mech Inf from centre board jumped in their FVs and shot over to the objective to support their HQ, leaving the Milans in the Building.  The Scimitars moved to engage my loaded up M113 platoon, but having failed a Blitz move were unable to land any accurate shots.  This was compounded by the Milans missing my helicopters (we forget they would have been additional -1, so 6s, but he missed needing 5s anyways).

Turn 2 – US

With some luck I was able to secure the A10s yet again, so placed them to engage both the Mech Inf and Scimitars with their Gatling Guns.  The cobras sat tight and my Mech Inf dismounted into the woods.

I opened up on the FVs with my Cobra’s guns.  Whilst I landed quite a few hits, Col was able to save a few / only suffer bails.  I opened up with the A10s, splitting fire between the Scimitars and FVs.  Once the dust had settled, all FVs were dead and the Scimitars were either dead or bailed.

I dropped some shots into the infantry from my Mech Inf, but was unable so secure any additional kills beyond those that died in their transports.  My Dragons sniped a Scimitar, and they failed their Morale test and spiked their vehicles and ran.

Turn 2 – Brits

With not much else taking place, Col unpinned his Mech Inf and opened fire on mine.  Securing 5 hits, I rolled my saves…

2017-07-19 Team Yankee Lee vs Col (16)

Yup, 4 failed saves out of 5…. I stared in disbelief for about 30 seconds then picked up my jaw along with my 4 rifle teams 🙂

Turn 3 – US

Col breathed a sigh of relief when my A10s failed to show, but then I rolled reinforcements and moved my 3rd Infantry Platoon up to reinforce my attack.

I managed to kill 2 more Mech Inf rifle teams with my Cobras and M113s, then foolishly tried to assault them with my M113s.  Seconds later, I was 2 M113s down and the other 2 were retreating with their tails between their legs… Gustav teams FTW I guess!

2017-07-19 Team Yankee Lee vs Col (17)

Turn 3 – Brits

Colin was unable to make any headway defending his right objective, and set up on the left objective.

Turn 4 – US

I spent my turn cleaning off the objective, and Col failed his reinforcement roll.  Victory to the US.

2017-07-19 Team Yankee Lee vs Col (21)

Conclusion

The main reason for the battle was to test A10s and Cobras on the board together in place of Abrams, and it worked.  Other than that, was a fun(ish) and quick game.  The mission we rolled meant that Col had very little on the table and he mis-deployed his infantry somewhat; I was able to capitalise on that.

 

Apocalypse – 9,000pts per side

So once again a big Apoc game to while away the day… 3 vs 2 – The Good Guys (Eldar, Ultramarines including Guilleman himself, and Deathwatch) facing off against Chaos and Necrons.

We played 6 turns with an interval after 2 and 4 turns; Scores are right at the bottom!

Highlights:

  • Guilleman spending all game fighting Chaos Cultists on one flank and ignoring the objectives
  • Necron Heroes tying up Titans in close combat
  • Deathwatch marines throwing out all their cheesy rules, many cries of ‘they do WHAT!??!’
  • Revenant laying waste to the Necron warlord and his entire retinue with 4 guided Pulsar shots on the last turn 🙂

2017-04-22 Apocalypse (2)2017-04-22 Apocalypse (3)2017-04-22 Apocalypse (4)2017-04-22 Apocalypse (5)2017-04-22 Apocalypse (6)2017-04-22 Apocalypse (7)2017-04-22 Apocalypse (8)2017-04-22 Apocalypse (9)2017-04-22 Apocalypse (10)2017-04-22 Apocalypse (11)2017-04-22 Apocalypse (12)2017-04-22 Apocalypse (13)2017-04-22 Apocalypse (14)2017-04-22 Apocalypse (15)2017-04-22 Apocalypse (16)2017-04-22 Apocalypse (19)2017-04-22 Apocalypse (20)2017-04-22 Apocalypse (21)2017-04-22 Apocalypse (22)2017-04-22 Apocalypse (23)2017-04-22 Apocalypse (24)2017-04-22 Apocalypse (25)2017-04-22 Apocalypse (26)2017-04-22 Apocalypse (27)2017-04-22 Apocalypse (28)2017-04-22 Apocalypse (29)2017-04-22 Apocalypse (30)2017-04-22 Apocalypse (31)2017-04-22 Apocalypse (32)2017-04-22 Apocalypse (33)2017-04-22 Apocalypse (34)2017-04-22 Apocalypse (35)2017-04-22 Apocalypse (36)2017-04-22 Apocalypse (37)2017-04-22 Apocalypse (38)2017-04-22 Apocalypse (39)2017-04-22 Apocalypse (40)2017-04-22 Apocalypse (41)2017-04-22 Apocalypse (42)2017-04-22 Apocalypse (43)2017-04-22 Apocalypse (44)2017-04-22 Apocalypse (45)2017-04-22 Apocalypse (46)2017-04-22 Apocalypse (47)2017-04-22 Apocalypse (48)2017-04-22 Apocalypse (49)2017-04-22 Apocalypse (50)2017-04-22 Apocalypse (51)2017-04-22 Apocalypse (52)2017-04-22 Apocalypse (53)2017-04-22 Apocalypse (54)2017-04-22 Apocalypse (55)2017-04-22 Apocalypse (56)2017-04-22 Apocalypse (57)2017-04-22 Apocalypse (58)2017-04-22 Apocalypse (59)2017-04-22 Apocalypse (60)2017-04-22 Apocalypse (61)2017-04-22 Apocalypse (62)2017-04-22 Apocalypse (63)2017-04-22 Apocalypse (64)2017-04-22 Apocalypse (65)2017-04-22 Apocalypse (66)2017-04-22 Apocalypse (67)2017-04-22 Apocalypse (68)2017-04-22 Apocalypse (69)2017-04-22 Apocalypse (70)2017-04-22 Apocalypse (71)Top day of throwing models around!

Team Yankee – Lee vs Lee

Time for round 2 against Big Lee (he won our last engagement).

With 100pts each I rolled my standard current list out to play.

Little Lee’s U.S.

Support
(6) 4 x VADS AA tank teams 6 pts
(1) FIST M113 Observer team 1 pts
Formation 1
(1) HQ – Mech Combat Team 1 pts
(6) M113 Mech Platoon 6 pts
(6) M113 Mech Platoon 6 pts
(32) 4 x Abram Tank teams 32 pts
(3) 3 x M106 Mortars 3 pts
Formation 2
(1) HQ – Mech Combat Team 1 pts
(6) M113 Mech Platoon 6 pts
(6) M113 Mech Platoon 6 pts
(32) 4 x Abram Tank teams 32 pts
100 pts

Big Lee’s Russians

BMP Battalion
(2) HQ 1 x BMP-2
(18) BMP company with 9 x BMP2
(18) BMP company with 9 x BMP2
(47) T72 x 10
(4) Shilkas x 4
(8) Gopher x 4
(3) BMP-2 Recon x 2

100 pts

Mission and Setup

I thought I would try defence for a change; Lee decided the same so we ended up with a meeting engagement.  Rolling on the chart, we ended up with Free-For-All.  Carnage was assured…

As the Attacker I chose to roll on the night chart and we got a Dawn start.  All good…

2017-04-14 Team Yankee Lee vs Lee (1)

I set up strong to roll for the objective on my left… Big Lee mirrored and set up to hit hard on the objective on his left, but with a strong BMP2 overwatch force in mid table.

2017-04-14 Team Yankee Lee vs Lee (3)
A lone company of Infantry protects the objective on my left…
2017-04-14 Team Yankee Lee vs Lee (5)
T72s in full hiding, smell the fear…

He also chose to fully hide his T72 company in a wood!  Fear of my Abrams amongst the Janco WARPAC players seems to be in full force…

2017-04-14 Team Yankee Lee vs Lee (2)

Turn 1 – WARPAC

Big Lee rolled the first turn.  He immediately moved to dig in both his infantry formations, and succeeded on both 5+ rolls…

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T72s begin a haphazard advance, heavily hampered by the woods
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In the middle, BMP2s reposition for cover from the Abrams and Dragon teams

With no shots of consequence fired, it was on to my turn…

Turn 1 – NATO

On my left I advanced my 2 platoons of Abrams; on the right I manoeuvred M113s for some shots on BMP2s.

Firing killed a stand of infantry on my left whilst the M113s and Dragons killed a BMP and bailed 3 or 4 more…

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First kill of the game, Big lee went a bit mental on the explosions…
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Dragons and 50 Cals lay down the pain
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More kills would have been nice…

Turn 2 – WARPAC

Lee continues to push on my right flank, whilst seeking to bolster the left with long range cover.

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Centre table, the BMPs reposition again ready for the Abram advance.
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All but 1 of the BMPs successfully remount and press the attack…
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…but are unable to inflict any kills, with the night proving to be a large factor.  The T72s continue to manoeuvre for position as more of their number emerge from the woods.

Turn 2 – NATO

I pushed my advance on the left and did what I could to slow the Russian advance on my right.  This was basically turning into a race to see who could lock down the objective first.

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Red Platoon dismount and Abrams move up to engage the Russian infantry
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VADS move to ambush the advancing Recon BMPs
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White Platoon move into the buildings and prep to fire
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2 BMPs destroyed and 2 bailed…

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I realise in horror that I’ve forgotten to fire smoke and my Abrams are now exposed to 8 x AT21 shots from the centre board…  Regardless, we fire on the infantry again, securing minimal kills but pinning the unit again.

Turn 3 – WARPAC

Lee manoeuvres his T72s on the left to assault positions and gleefully fires his mid-table BMPs on my Abrams.

I get off relatively lightly as he’s needing 6s to hit; 1 Abrams bailed, another destroyed, both from separate platoons (no picture!)

On my right though, things turn nasty really quickly….

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Those 2 T72s sat on my objective due to a highly successful Soviet assault round.  Mistakes were made.
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Lee started by assaulting 2 bases in the building on his left.  He killed 1 base.  I tried to counter and succeeded, hoping he would fail his counter.  He didn’t, and ended up killing 2 more bases….
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…and getting right on top of the objective!

Turn 3 – NATO

Dawn broke and my night time advantage was gone.  I was on the verge of losing an objective and had very little in place to counter the T72 advance there.  Time for Black Platoon to save the day….

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My Abrams and Red Platoon set up for assault….
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In possibly the most important roll of the game, Black Platoon succeed in their Blitz roll and move 4 stands of Dragons into the flanks of the 2 marauding T72s.
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Firing results in a Shilka killed and 1 bailed, but no infantry kills.  Once again I have forgotten to drop smoke, and this time it could REALLY hurt….
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Black Platoon save the objective on my right.  They successfully kill 1 T72 and bail the other, allowing White Platoon to move in and spike the stranded T72.  My M113s do what they can to roadblock the advance of the rest of the T72 pack.
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The Abram’s assault goes pretty well, with several bases destroyed and follow up moves allowing some cover from the BMP2s.  I also kill 3 BMPs with Dragon fire from the 3 storey building.
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Red Platoon’s assault fails due to the failure of my Abrams to kill the LKPMG base…
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At the end of turn 3 the tides have turned.  My objective now has a protective screen that will buy it a turn or 2, whereas Lee’s could be overwhelmed quite easily next turn.  But some accurate BMP fire could also break my assault…

Turn 4 – WARPAC

Lee now finds himself on the back foot, scrambling to support his objective whilst re-planning his attack on mine.

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T72s circumnavigate the building, choosing to ignore my Roadblock.
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BMPs rush to reinforce Lee’s beleaguered objective

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T72s slam into Black Platoon and one of my Formation HQs; luckily he gets off lightly….
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…This time I choose to fall back; so does Lee to protect his flanks from Dragon fire.
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BMP fire destroys my bailed T72 in a round of poor shooting for them
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1 lost from each Platoon now…

Turn 4 – NATO

On my right I create more Roadblocks.  Centre table, my VADS round the woods and take out several BMPs.

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I FINALLY REMEMBERED TO DROP SMOKE!!
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I consolidate my hold on the objective, killing the remaining Shilkas and pushing the remnants of the Soviet Infantry into the board corner.  Out of their Foxholes, they should now be an easy kill.

Turn 5 – WARPAC

Lee tries to push on my objective and defend his…

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The T72 company is set up and ready to kill
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Remaining BMPs prepare to fire…
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T72s mince my VADS unit, with the final bailed tank fleeing
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I end up with a single bailed Abrams from the shooting.  Red Squadron, however, breaks and flees in their Transports.

Turn 5 – NATO

With the BMP threat all but neutered, and the T72 company unable to make gains on my objective, I move to secure the game.

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50 Cal fire from the M113s and Abrams finishes off the Russian Infantry…
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…Whilst the second Abrams Platoon and Dragons put paid to more BMPs
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Objective mine unless Lee can kill / bail / break 4 Abrams in one turn!

Turn 6 – WARPAC

 

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The T72 company maneuverers to place shots on the Abrams…

 

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…supported by BMP remnants
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Combined firing is only able to destroy 1 Abrams.  It’s all over…

 

 

Turn 6 – NATO

With no-one contesting, the Abrams Platoons successfully secure the objective.

Victory : NATO!

Conclusions

The game essentially turned into a race when I decided not to redirect one of my Abrams platoons onto defence in turn 2.  Although it worked out, it very nearly didn’t…

When the 2 T72s broke through onto my objective, Lee dropped one mistake that probably cost him the win.  He didn’t spin his T72s to face Black Platoon.  The mistake was compounded when I succeeded in my Blitz move, which sealed the fate of the 2 T72s.  Had they been front facing, the likelihood was that I would not have been to remove them and they would have run rampant through my infantry there.

I was also lucky with Lee’s BMP rolling against my Abrams, although the night played a factor too.

Overall it was a great game.  Looking forward to the next one.

1 apiece Big Lee!