Been a bit of a gaming drought for me recently (getting married and going on honeymoon has that effect) but managed games of Infinity and Saga V2 recently and then another grudge match Legion game against Big Paul!
This was the first opportunity to try out my Imperial Terrain spaceport, so it was made centrepiece of the table set up 🙂
To record the game we took pics of every activation, and left models in place but laid down to show casualties for the pic before removal. Hopefully this should make the batrep very quick to read and easy to follow!
We drew missions, ending up with Breakthrough, Major Offensive and Clear Conditions. This would give me a good opportunity to make the most of my close range Snow Troopers and Vader as the Rebels would have to come through me to achieve their objective.
I roughly divided my force in two, with Vader leadin a charge on my left and Stormtroopers supported by a squad of speeders circling the spaceport on my right.
Paul dropped a mess of Scum squads in a single area to keep his options open. The walkers took advantage of the spaceport wall , that they would be able to fire over whilst claiming hard cover.
Choosing to keep our options open, we both drew standing orders. Paul failed to secure the first move, so it was me to open.
End of Turn 1
The turn is brought to a close with a few more positional moves and opportunity shots.
End of Turn 2
The Imperials have made good progress into mid-table, but the rebels are still holding back. Vader and his little support group may have a fight for survival on their hands, depending how Luke moves next.
I know what card is coming next, the only real threat to Vader… Son of Skywalker. I agonise on the right card but in the end try to win the initiative to move Vader to safety.
I brace for Luke’s inevitable assault on Vader…
A walker then repositions, and Vader uses his second order to draw another dodge token.
On my right, I push up with the units there and inflict hits on the Walker in my sights. The Rebels throw back very little in response.
End of Round 3
With Luke moving away from my Left advance, Vader actually looks like he may be able to clean house on that side. Casualties are high on both sides, but the Imperials are much closer to the enemy deployment zones.
Paul knows what command card is coming next, and knows he’s got 3 squads in range of it.
I play Master of Evil (3), and Paul plays Push (2).
Paul’s first move is to fall back with a Rebel Squad, laying shots ineffectually into Vader as he goes.
Vader then activates, dropping 3 suppression each onto 3 rebel Squads. Advancing, he takes down a Walker with a Saber Throw and then places himself into Melee. With Luke well out of command range, it’s highly likely that some Rebels will be fleeing this turn…
The last Rebel walker downs a Speeder, so I activate the survivor immediately and move into cover to secure the objective.
My last actions are to conga line my Troopers on the right to try and stay clear of Luke.
End of Turn 4
Casualties are massive either side, but the Imperials have 4 units in scoring distance, whereas the rebels only have 1 or 2.
Off camera, Luke ploughs into one of my Stormtrooper Squads whilst Jedi Mind tricking the other. 3 Troopers fall.
I activate my 2 Trooper squads… 1 runs off board and the other breaks free of Luke.
End of Turn 5
End of Game
…And it’s all over. With 2 Imp Units in the Rebel deployment, and no rebels in the Imp deployment, it’s a 2-0 win to the Imperials in what was an absolute bloodbath of a game.
Can’t wait for the next one, hopefully with some of the newer units on each side (and more terrain too!)