Following on from our first big table game, we were keen to have another blast. We have planned 2 vs 2 85pts each, but we lost one of the Soviet players to work issues. So it was the Brits and US vs the Soviet Horde.
James plumped for a Tank heavy force (for the record, he detests Chieftains but wanted to give them another chance as he’s tired of being told they are good). In support he had a platoon of Infantry, AA and a platoon of Swingfires.
I went for 4 platoons of Mech Infantry supported by 4 Abrams, VADS, 6 Mortars and my FIST OP.
Big Paul… had ALL THE THINGS!
We went attack using the selection system and we ended up with Bridgehead.
Set up undertaken…
Me and James and more or less taken a table half each; I would push for the left objective while James threatened the right.
Turn 1 – NATO
On the left my first job was to eliminate the 2 Recon units sat very close to my setup line, whilst on the right a single mounted Mech Inf Platoon pushed up behind the Refinery to support James’s Infantry. My Abrams moved up to occupy a Stable yard. Between the Abrams and my Mech Inf Dragon teams, we were able to destroy both recon units.
On the right, James pushed up with his Infantry whilst spectacularly failing his 3+ blitz checks with his Chieftains. Due to gone to ground units and his failed blitz checks, little damage was inflicted on the Soviets.
Turn 1 – WARPAC
With a smile on his face that the Cheshire Cat would be jealous of, Paul sprung a 7 T72 ambush from the level crossing in the centre of the board and gunned straight onto my Abrams for some hopefully easy kills. His HINDS, coming out of a successful turn 1 reinforcements roll, were also able to deploy beyond the range of all AA systems thanks to the larger board and worked down the left flank to soften up my advance.
The damage in centre board was substantial; the T72s were able to destroy an Abrams and bail a second, as well as killing a VADS and a Rapier. BMPs sat on a multi storey car park were also able to kill a second Rapier, and some snipe shots through the refinery took out a loaded M113 and with it a base of Riflemen.
The HINDS laughed off my 4 50 Cal shots and killed an M113.
This was going to be rough…
Turn 2 – NATO
I failed to remount my bailed Abrams so the remaining 2 moved to flank the T72s. My infantry on the right were able to unpin AND blitz out of their transports to put sights on the flanks of the T72s. James’ infantry took a building opposite the objective on the right. A Mech Inf team on the left also moved up into a stable yard to press the objective and secure better firing lines for their Dragon teams.
I dropped smoke across the centreline in the right to protect my Abrams from BMP2 fire into their exposed rear armour.
We opened up with everything on the T72s.
My Abrams secured revenge in no uncertain terms; 4 shots, 4 hits, 4 kills. They weren’t messing around. Another 2 T72s fell to Dragon and Milan fire. This left the HQ and a single T72 from the unit, but it passed it’s Morale check and stood firm.
My Dragn teams also took shots on the HINDs lingering on my left flank but were unable to score any kills, whilst James destroyed 2 BMP2s on the multi storey car park and bailed a 3rd.
Turn 2 – WARPAC
Paul rolled a successful reserves test and deployed another T72 unit, with it coming on our right flank (ideally he wanted in on the left)
With mostly positioning moves on our right, he moved in for the kill on the Abrams with his HINDs on our left, supported by Infantry to take out my VADS. He also pushed in the middle to destroy my cowering M113s. His two remaining original T72s pushed deep into our board side where, protected by a tree line from the Chieftains, had no threat we could muster against them.
Shooting; the VADS managed to come out unmangled from shooting and when the HINDs came to fire the VADS put down 3 of them without remorse. To add insult to injury, the remaining HIND missed and then failed it’s morale check.
However, a lone RPG team landed a hit on my Abrams, and with a flick of the save dice I rolled…. 1! He made the FP check so successfully bail my Abrams, prompting a morale test.
I took my morale test… a predictable failure, and the Abrams were out! The only consolation was in the middle board his BMPs were only able to bail a single M113 🙂
Turn 3 – NATO
Short turn; I pushed up on the objective on the left and started raining shots on the infantry company there, whilst James mobilised his Chieftains into more favourable firing positions. My M113s on the rail tracks stood their ground, killing a BMP and bailing a 2nd.
Turn 3 – WARPAC
Another unit of T72s came on from the right; Paul rained shots into James’ infantry platoon whilst gradually pushing units towards the left objective.
Whilst the Brit Infantry stood stoic and unscratched in the face of dozens of shots, my M113s in the centre board were blasted to hell. The 2 marauding T72s deep in my half took out a VADS.
Turn 4 – NATO
On the right the Chieftains moved up…
…Whilst on the left I prepared to assault the Infantry company that had been whittled down on the previous turns.
My firing was able to clear the infantry from the building, leaving a sole RPG team to assault.
The RPG team was killed, and I consolidated into the building, pushing the Russians back onto the objective.
Turn 4 – WARPAC
Paul received another reinforcements, his Shilkas. But once again they came on our right.
In the middle, the marauding T72s destroyed another VADS leaving 2.
The left was an attempted consolidation of forces, with an attempt (and success) to dig in.
On the right, the Russians finally decided to push HARD to get the Brits out of the building. They shot with everything they had and then assaulted, only to be forced back by Brit defensive fire…
Turn 5 – NATO
With T72s crossing the board to reinforce the left objective, I had to go for it.
We moved in for the assault, killing 2 teams. The RPG teams countered and killed a team! I then failed to re-counter and fell back. We both took morale checks; Paul passed, I failed, and my Infantry fled the field.
It was getting quite late; with the failed objective grab, and T72s moving to reinforce, we could have dragged on for another 3 or 4 turns but NATO had lost it’s momentum and we decided to call it there with a Soviet win.
Top game. What we did wrong (in my opinion) :
- Me and James should have swapped sides. My masses of infantry and mobile Abrams would have loved the dense building terrain, whilst his Cheiftains would have enjoyed the low cover and long lines of sight on the left.
- We weren’t aggressive enough. I had 4 platoons of Infantry but only really ‘went for it’ with 1.
- James still detests Chieftains.
Looking forward to the next big-board game!
Here’s some pics of the Battlefield at the end. As always, comments welcome!